What to know
- Cronos: The New Dawn requires two playthroughs—one story run, one New Game+ on Hard—to earn all 48 trophies.
- You must collect cats, comic books, travelogs, cores, essences, weapons, and valuables, and fabricate items while fully upgrading gear.
- Certain trophies depend on specific essence combinations or choices, tied to different endings and mutually exclusive paths.
- Patch 1.03 fixes cutscene/trophy bugs present in Version 1.00; ensure you're updated before starting.
If you're a completionist looking to get every trophy in Cronos: The New Dawn, buckle up! Things are going to get rough. This guide will walk you through what to do across your runs, what to collect, how to manage endings and essences, and how to avoid pitfalls so you can claim that Platinum efficiently.
Trophy roadmap and structure
In order to get every trophy in your cabinet, you must aim to complete two playthroughs:
First playthrough (story run, any difficulty)
- Explore fully to gather all collectibles: 10 cats, 10 comic books, 27 travelogs, 5 Fallen Traveler essences, 7 weapons, 35 valuables, and 37 cores.
- Watch for collectible types often appearing near upgrade stations (travelogs), meowing cats leading you to them, and valuable items to sell for Energy.
- Fabricate at least 8 of the 9 item types to earn related fabrication trophies; buying or crafting the rest unlocks all blueprints.
Second playthrough (New Game+ on Hard)
- Enabled after the first run; carries over weapons, ammo, upgrades, and energy, but not healing items or cores.
- Play on Hard difficulty to unlock that trophy (“Shell Not Compromised”).
- Restrict your essences to only the story-related ones (Wisniewski, Baryka, Zybert) to unlock “The Orthodox” ending.
- Finish this run with a third ending unlocked via NG+.

Collectibles and upgrades overview
Collectibles breakdown
- Cats: 10 total; pet each to gain items (cores or keys).
- Comic books: 10, scattered in optional rooms.
- Travelogs: 27, often near pathways and upgrade points.
- Fallen Traveler essences: 5—extract to earn related trophies. You can only hold three, so manage wisely for essence-related ends.
- Weapons: 7, spread along the main route and side areas.
- Valuables: 35 items you can sell for energy; 15 sold gives you a trophy, but more yields more Energy. Consider Lidia Marzec’s essence for a 10% energy bonus.
- Cores: 37 total; used for Temporal Shell upgrades—need 36 for full upgrade.
Energy and upgrades
- To fully upgrade all seven weapons costs about 479,600 Energy—trophy “The Praetorian” awaits. You can upgrade one and reload if needed to manage.
- Upgrades for individual weapons cost substantial Energy—Sword ~82k, Dagger ~81k, Hammer ~78k, Lance ~63k, Arbalest ~24k.
- Temporal Shell takes 36 cores; there’s one extra in case you miss one.

Trophy-specific challenges and endings
Some trophies depend on how you complete the story:
Essence-based endings:
- “Togetherness” requires all three Marzec essences simultaneously.
- “The Orthodox” demands only the three story-related essences in NG+.
- Other trophies like “Punks Not Dead!” (Edward’s Essence) or combinations for sparing/shooting the Pathfinder (“A Flicker of Hope,” “I Am Free”) are mutually exclusive and will require attention across runs.
Combat feats:
- Use the Torch to set 5 enemies on fire in one burst (“Fire. Spreading.”).
- Charged Sword shot takes down 2 enemies (“Efficiency Discipline”).
- Hammer shot on 4 enemies (“The Anvil of the Collective”).
- Arbalest round on 5 enemies (“The Annihilator”).
- Burn 25 dead Orphans or biomass walls (“Don’t Let Them Merge,” “Rapid Oxidation,” “Pyromaniac” with Pyre).
Story-driven trophies (hidden or spoiler-flagged):
You earn these through normal play: exiting REV-Capsule, diving, extracting characters, defeating bosses like Eliza, advancing through tram/Steelworks, depending on your choices about the Pathfinder, Weronikas, etc.

Fine print and technical concerns
- Patch 1.03 is essential: Version 1.00 has bugs that can break cutscenes and lock you out of trophies. If using a disc, download immediately; digital versions auto-update.
- No level select or free-roam post-story; you must use New Game+ and manual saves (up to 8) wisely.
- Missteps with essence choices or missing collectibles may require partial reload or another run.
How to plan your game
- Update game to Patch 1.03 before starting.
- Track and collect all collectibles during first run.
- Manage inventory—upgrade slots early to avoid skipping items.
- Save often; use manual slots for branching choices.
- In NG+, play on Hard, stick to story essences, pursue hard-mode ending.
- Use upgraded gear to clear combat feats efficiently.
- Monitor essence and ending-specific trophies that can’t overlap.
- Fully upgrade weapons and Temporal Shell using cores and Energy from collectibles.
Stick to your plan, track your collectibles, manage essence choices, and take advantage of New Game+ to clean up everything. You’ll reach that Platinum efficiently, without extra runs—your achievements will reflect mastery, not repetition.
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