Child’s Play of War is a lighthearted Wandering Tale centered around student drama at Tongwen Academy. What begins as street chatter about “how to beat Madiao” quickly unfolds into a playful dispute between kids who have turned a card game into a battlefield scenario. Your task is to uncover what the children are actually plotting and deliver a strategy book to their ambitious young “general.”

Where to start Child's Play of War in Where Winds Meet
This Wandering Tale begins in Kaifeng Suburbs - West, specifically outside Zhang Cuo Residence. As you approach the area, you will overhear Jade Serpent Hall members commenting on students discussing “how to beat Madiao.”

How to complete Child's Play of War tale
Follow these steps to complete Child's Play of War Wandering Tale in Where Winds Meet:
Step 1
Travel to Zhang Cuo Residence in Kaifeng Suburbs-West. Jade Serpent Hall members outside are gossiping about Tongwen Academy students plotting something. Approach and speak with them to initiate the quest.

Step 2
They reveal the children across the street are planning a big Madiao card battle and seem unusually serious about it.

Step 3
Enter Tongwen Academy. Head to the right side of the school courtyard, tucked in the corner.

Tip: Follow your compass markers closely — Wandering Tales like this are mostly NPC-interaction and item exchange rather than combat or puzzles.
Step 4
You will meet Ye Zixi, also known as the “Little Tyrant” and the self-proclaimed general of the academy. He names you his lieutenant and orders you to retrieve the Art of Madiao War, a supposed tactical manual.

Step 5
Exit the academy. Just outside, you will find Ren Gao and Zhuang Peng, two kids involved in the situation.
Screen recording by: NerdsChalk
Step 6
Speak to them. They explain the truth: this isn’t really about cards at all. The children are preparing to confront Ye Zixi, who has been acting overbearing. They give you the Art of Madiao War, a messy, hand-written booklet filled with references to classic Chinese stratagems

Step 7
Return to Ye Zixi inside the academy. Hand over the Art of Madiao War. He praises your work and confidently claims he can now handle his bullies himself, and the Wandering Tale ends.

Rewards from Child's Play of War tale
- Echo Jade ×20
- Kaifeng Exploration ×10
- Coin ×1500
- Stored EXP ×1500
What Wandering Tales mean in Where Winds Meet
Wandering tales are usually hidden or unmarked on your main map — you often need to discover them by exploring the world, listening to NPCs, or triggering events.
They reward exploration currency (like Exploration points), Echo Jade, Coins, and EXP, making them worthwhile for leveling and progress.
Some are simple fetch-quests, others involve puzzles, stealth, or mini-games — this variety makes them fun side activities or breaks from the main storyline.
How do Wandering Tales work
Wandering Tales are collectible lore encounters scattered across the WWM open world. They act like micro-story quests that reward exploration rather than combat or progression gates. When you approach a Wandering Tale trigger, the UI shows a prompt (often after interacting with an object, spirit trace, inscription, abandoned gear, or scenic memory point). Activating it plays out a short narrative sequence—through text, voiced lines, or visual flashbacks—revealing hidden history about regions, sects, or forgotten figures.
Typical wandering tales progression
- Find a trigger in the world.
- Interact to activate the tale.
- Watch/read the short story sequence.
- Collect rewards instantly.
- Entry saves to your Tales Codex/Archive.
- Some unlock exploration or NPC branches.
- Completion boosts exploration progress.
We hope this 'Child's Play of War' guide offered all the clarity you were looking for and made your experience smoother. If you have any feedback, suggestions, or questions, drop them in the comments below. We actively read and respond, so feel free to reach out whenever you need extra help or guidance.
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