Cairn fully supports both controller and keyboard & mouse on PC, including complete input remapping. While either setup is viable from start to summit, the two control methods emphasize different strengths, which is why many players end up favoring one over the other.
Cairn — Controller vs Keyboard & Mouse
| Aspect | Controller | Keyboard & Mouse |
|---|---|---|
| Official support | Fully supported, full remapping | Fully supported, full remapping |
| Movement input | Analog, smooth, continuous | Digital, on/off directional input |
| Limb placement | Feels more natural and intuitive | Can feel less fluid in tight climbs |
| Camera control | Good, limited by stick sensitivity | Excellent precision with mouse |
| Climbing flow | Smoother and more immersive | More mechanical for some players |
| Learning curve | Short adjustment if new to controller | Familiar for PC-first players |
| Long-session comfort | Generally higher | Depends on desk and posture |
| Immersion features | Vibration and haptics (supported pads) | No haptics |
| Community preference | More commonly recommended | Less common but fully viable |
Why many players recommend a controller
Cairn’s climbing system relies heavily on gradual movement, balance correction, and limb positioning. Analog sticks make these actions feel more fluid, especially during complex or exposed climbs. Subtle adjustments—leaning into the wall, easing toward a hold, or stabilizing after a reach—tend to feel more intuitive with a controller.
On supported controllers, vibration and haptic feedback also reinforce the physicality of climbing, helping the experience feel more grounded during long ascents.

Where keyboard & mouse is a nice-to-have option
Keyboard & mouse remains a strong option, particularly if you value camera precision. The mouse allows faster, finer control when scanning routes, reading rock surfaces, and planning handholds from a distance. Full key remapping also means experienced PC players can tailor bindings to reduce friction.
That said, some players find digital movement inputs less forgiving during narrow traverses or stamina-critical maneuvers, where analog control offers smoother transitions.
Cairn — Game Details
| Detail | Information |
|---|---|
| Game title | Cairn |
| Genre | Climbing survival adventure |
| Developer | The Game Bakers |
| Publisher | The Game Bakers |
| Release date | January 29, 2026 |
| Platforms | PlayStation 5, Windows PC |
| Game mode | Single-player |
| Perspective | Third-person |
| Main character | Aava |
| Setting | Mount Kami (fictional mountain) |
| Core gameplay | Precision climbing, stamina management, route planning |
| Combat | None (environment-focused survival) |
| Difficulty system | Player-driven through route choice and preparation |
| Narrative style | Minimalist, environmental storytelling |
| Visual style | Stylized realism |
| Average playtime | 8–12 hours (varies by route and skill) |
| PS Plus availability | Not included as of now |
| Purchase method | PlayStation Store / PC storefronts |
Cairn keyboard & mouse or controller? Final recommendation
For most players, a controller provides the best overall experience, delivering smoother movement, more natural climbing flow, and greater immersion. Keyboard & mouse is still completely viable, especially if you prioritize camera control and are comfortable customizing inputs.
If you’re unsure, start with what feels familiar. Cairn’s flexible control system makes switching easy, and many players experiment with both before settling on their preferred setup.