What to know
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Cancel and Jump Back Down are the two inputs that save the most climbs, so put them where your fingers can hit them instantly.
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Manual limb selection is the difference between deliberate movement and accidental mis-placements, especially on tricky sequences.
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Recover stamina and quick rest are your rhythm tools; learn when to use them on stable stances instead of forcing moves.
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Accessibility options like Fall Rewind, limb highlighting, skipping piton timing, and vibration sliders can make practice far less punishing.
Cairn is a game where comfort and consistency matter more than speed. If your controls let you correct errors quickly and place limbs intentionally, you’ll waste less stamina, take fewer bad falls, and learn routes faster.
| Topic | Best starting choice | What it helps with |
|---|---|---|
| Mistake control | Keep Cancel and Jump Back Down easy to reach | Quick recovery from wrong inputs and awkward positions |
| Limb accuracy | Use Manual limb selection often | Fewer wrong-limb moves and cleaner sequences |
| Endurance | Learn Recover stamina timing | Safer resets instead of panic climbing |
| Route planning | Use Scope the wall | Better decisions before spending stamina |
| Comfort | Rebind inputs, tune vibration, consider inversion | Less strain and better camera control |
| Practice tools | Try Fall Rewind and Assist Mode toggles | Faster learning with fewer full restarts |
Controls you should master first
The following are the controls that you should look to master first:
Cancel last action and Jump Back Down
Cancel last action is the input you’ll rely on the most because it lets you undo the previous commitment when a move goes wrong. Jump Back Down is the safer reset when you’ve drifted into a bad body position and you want to disengage instead of gambling on a recovery.
Manual limb selection
Manual limb selection is the skill check behind the skill check. It gives you control over which limb moves next, which matters when the default flow tries to pick a hand or foot you didn’t mean to use.
Recover stamina and quick rest
Recover stamina is how you stabilize your climb without rushing. Quick rest is a convenient reset tool from your quick actions, and it’s worth binding somewhere you can reach without looking.
Default control layout quick reference
Controller defaults (Xbox and PlayStation)
These are the ones you’ll hit constantly while climbing and scouting.
| Action | Default (Xbox / PlayStation) |
|---|---|
| Move (walking) | Left Stick |
| Camera | Right Stick |
| Start climbing / climb | X / Square |
| Interact / jump (with momentum) | A / X |
| Cancel last action | B / Circle |
| Jump Back Down | Hold B / Hold Circle |
| Recover stamina | Y / Triangle |
| Manual limb selection | RB / R1 |
| Scope the wall | LB / L1 |
| Take a running start | RT / R2 |
| Speed walk | RB / R1 |
| Bag quick rest | D-pad Down |
| Bottle barometer | D-pad Left |
| Piton light | D-pad Up |
| Chalk finger state | D-pad Right |
Keyboard and mouse defaults
If you play on keyboard and mouse, prioritize reaching cancel and climb without twisting your wrist.
| Action | Default input |
|---|---|
| Move (walking) | W A S D |
| Camera | Mouse |
| Start climbing / climb | Left Mouse Button |
| Cancel last action | Right Mouse Button |
| Jump Back Down | Hold Right Mouse Button |
| Recover stamina | Q |
| Interact | E |
| Jump (with momentum) | Space bar |
| Manual limb selection | Space bar |
| Scope the wall | Tab |
| Take a running start | Ctrl |
| Speed walk | Shift |
| Bag quick rest | 1 |
| Bottle barometer | 2 |
| Piton light | 3 |
| Chalk finger state | 4 |
How to set up the best settings fast
Step 1: Rebind the three actions you hit under pressure
Rebind cancel, manual limb selection, and recover stamina first, because those are the inputs you’ll use when you’re low on stamina or mid-slip. If any of these feel awkward, you’ll hesitate, and hesitation is where climbs unravel.
Step 2: Decide how you want to practice difficulty
Cairn has difficulty levels and an Assist Mode on certain difficulties, with toggles that can reduce frustration while you learn. A practical approach is to use Fall Rewind during practice, then switch it off later when you want the tension back.
Step 3: Turn on readability helpers if you ever lose track of limbs
Limb highlighting can make complex body positions easier to parse, especially when holds are visually busy. If you’re prone to misplacing hands or feet, this is a strong quality-of-life switch.
Step 4: Remove input barriers that cause unnecessary fails
If the piton timing mini-game is a blocker for you, use the option to skip it so you can focus on route decisions rather than reaction timing. Also set vibration intensity so it feels informative instead of noisy.
Step 5: Fix camera comfort now, not later
If you prefer inverted X or Y axis, set it immediately so you don’t build conflicting muscle memory. Then make sure Scope the wall is on a comfortable input, because scouting is part of your stamina economy.
How to climb more consistently with any control scheme
Step 1: Scout first, then move
Use Scope the wall before committing to a sequence, especially when you’re close to a stamina limit. If you can see the next two placements clearly, you’ll stop bleeding stamina on mid-move corrections.
Step 2: Use cancel the moment a move feels wrong
Don’t wait to see if a bad placement will work out. If a limb goes to the wrong spot or your body posture gets weird, cancel immediately and reset the attempt while you still have control.
Step 3: Treat Jump Back Down as a smart reset
If you’re boxed into a low-percentage body position, Jump Back Down is often safer than spending stamina trying to salvage it. Use it to protect your run instead of turning one mistake into three.
Step 4: Recover stamina only when you have a stable stance
Recover stamina works best when you’ve already secured a safe position. If you try to do it while you’re sliding or scrambling, you’re more likely to waste time and lose the posture you needed to rest.
How your setup impacts progression
Your setup changes your effective resources and learning speed. Assist Mode toggles can give you infinite climbing gear resources, add auto-saving on solid ground, remove survival pressures, and let you rewind after falls, which changes how many attempts you can afford per section.
| Option or change | What you effectively gain |
|---|---|
| Fall Rewind | More retries without replaying long stretches |
| Infinite climbing gear resources | Practice with pitons, chalk, and tape without running out |
| Auto-saving on solid ground | Less repetition after mistakes |
| No survival | Less pressure from hunger, thirst, or cold while learning |
| Skip piton timing mini-game | Consistency if reaction timing is a barrier |
| Full input rebinding | Fewer mis-presses and better comfort in longer sessions |