What to know
- Relics equip into color-coded slots (red, blue, green, yellow) at the Roundtable Hold altar for permanent passive bonuses on Nightfarers.
- Common relics (Tranquil, Drizzly, Luminous, Burning Scenes) offer 1-3 random effects in Delicate, Polished, or Grand tiers, earned from any expedition end.
- Unique Remembrance relics tie to specific Nightfarers, unlocked via their quests; Night Lord relics are universal drops from first boss defeats.
- Change slot colors with Class Goblets from Small Jar Bazaar after early bosses, bought for Murk to adapt builds flexibly.
Relics form the backbone of progression in Elden Ring Nightreign, letting you customize Nightfarers with passive effects that persist across expeditions. You access them exclusively at the Roundtable Hold's blue-candle altar by selecting "Perform Relic Rites," where tabs show each class's slots and your collection. Whether you triumph over Night Lords or fall early, every run yields Murk and relic choices, with deeper runs offering superior Grand tiers.
Nightfarer slot configurations
Each of the eight Nightfarers starts with a fixed "Urn" chalice dictating three color slots, but Goblets (purchased post-Tricephalos for 1,200 Murk) unlock alternate layouts for versatility.
| Nightfarer | Default Urn Slots | Goblet Alternative (Example) |
|---|---|---|
| Wylder | Red, Red, Blue | Varies by class |
| Guardian | Red, Yellow, Yellow | 2 Blue, 1 Green |
| Duchess | Red, Blue, Blue | Varies by class |
| Recluse | Blue, Blue, Green | Varies by class |
| Ironeye | Yellow, Green, Green | Varies by class |
| Raider | Red, Green, Green | Varies by class |
| Executor | Red, Yellow, Yellow | Varies by class |
| Revenant | Blue, Blue, Yellow | Varies by class |
Ways to acquire every relic
Stock your collection through these reliable methods, prioritizing Remembrance quests for class-specific power spikes.
Expedition rewards
Pick from 2-3 options post-run (win or lose); survive longer for Polished/Grand quality with stronger random effects like "Physical Attack Up +2" or "Stamina recovers with each successful attack."

Small Jar Bazaar purchases
Spend Murk on direct relics, Besmirched Frame (blue, universal: Taking attacks improves attack power, Faith +3), or Scenic Flatstones that randomly generate common relics.
Remembrance quests
Complete each Nightfarer's multi-step storyline (accessed via Roundtable Hold NPCs) for tailored relics; third quest often yields chalices for slot swaps.

Night Lord first defeats
Universal relics from bosses like Equilibrious Beast (Night of the Demon, red: Huge rune discount, Madness builds FP).
Wylder's mobility and skill dominance
Wylder excels as a grapple-focused skirmisher, leveraging relics for extra utility and damage. Pair his Chalice with these for fire spreads, stamina recovery, and massive skill buffs.
- Wilder's Earring: +1 skill use (extra grapple/revive), art activation spreads fire, stamina recovery on melee hits—from his remembrance.
- Will of Balance: +5% melee, +20% skill power, 20% chance nullify lowered negation attacks—from Everdark Balancers.
- Will of the Balancers: Another +5% melee/+20% skill (stacks to 10%/40%), minor FP recovery—from normal Balancers.
These turn Wylder into a versatile beast, matching casters in output.

Guardian's unbreakable support tanking
Guardian thrives by blocking chip damage while reviving allies, using relics to heal teams and charge arts faster. His Chalice amplifies guard stance synergy.
| Relic | Key Effects | Source |
|---|---|---|
| Witch's Brooch | Ally HP restore on art, guard shockwaves, +3 Vigor | Remembrance |
| Executor Relic (Grand Luminous Scene) | Guard HP recovery, faster art gauge on blocks | Everdark Shop |
| Grand Drizzly Scene (Undertaker) | Rally after taking damage, art gauge on kills, +stats | Collector's Sign |
Ironeye's poison bow devastation
Ironeye shreds from afar with poison procs and weapon swaps, no melee needed. Goblin Chalice boosts his status game.
- Grand Burning Scene: Ult poison buildup, +10% power vs poisoned foes, auto art charge—from Collector's.
- Knight of the Lord: Affinity on swap (+10% elemental/physical), ideal for bow juggling—from Knight aspect.
- Knight of the Wise: Starting poison, +12% power near poison/rot, +FP—from Sentient Pest.
Swap during stamina breaks for 20%+ damage uptime.
Raider's trade-hit supremacy
Raider smashes colossals while trading blows—Spirit Shelter Grail fits his aggression.
- Grand Tranquil Scene: +15% power on hits taken, poise/damage negation—from Collector's.
- Another Grand Tranquil (rally post-damage, +2 Vigor/Poise)—Small Jar Merchant.
- Glass Necklace: 35% successive stacks on L2/dual spam—Undertaker.

All unique Remembrance relics listed
These fixed-effect relics enhance specific Nightfarers; equip matching colors for synergies like HP recovery or Art boosts. Old Pocketwatch (green, universal: FP on successive attacks, Dex +3) drops randomly.
| Nightfarer | Relic Name | Slot Color | Key Effects |
|---|---|---|---|
| Wylder | Silver Tear | Red | Art gauge filled on ability; Ultimate Art Gauge +3; Arcane +3 |
| Wylder | Slate Whetstone | Red | Greatsword skill follow-ups; Physical Attack Up |
| Wylder | Wylder's Earring | Red | Art spreads fire; +1 Character Skill use; Stamina on hits |
| Guardian | Cracked Witch's Brooch | Blue | Art heals allies; Reflect damage; Vigor +3 |
| Guardian | Stone Stake | Red | Character Skill duration Up; Cooldown Reduction +3 |
| Guardian | Third Volume | Red | Whirlwind on halberd charges; HP on halberd hits |
| Raider | Black Claw Necklace | Yellow | Heal near Totem Stela; Art gauge on defeats; Poise +3 |
| Raider | Torn Braided Cord | Blue | Taking damage on skill boosts attack/stamina; Strength +3 |
| Executor | Blessed Flowers | Green | Cursed sword skill restores HP; Dex +3 |
| Executor | Golden Sprout | Red | Art roar heals HP; Guard HP recovery; Low-HP ally heal |
| Duchess | Blessed Iron Coin | Green | Art defeats boost attack; Passive HP; Vigor +3 |
| Duchess | Crown Medal | Green | Dagger chains repeat; Dagger power Up |
| Duchess | Golden Dew | Yellow | Character Skill Up; Affinity attack boost |
| Recluse | Bone-Like Stone | Green | Ultimate increases Max HP; Art self-drain boosts attack; Int +3 |
| Recluse | Vestige of Night | Green | Terra Magica activation; Magic Attack +2 |
| Ironeye | Cracked Sealing Wax | Yellow | Weak-point duration Up; Critical runes |
| Ironeye | Edge of Order | Yellow | Bow thrust counters post-Art; Holy opener damage; Bow power |
| Revenant | Old Portrait | Blue | Ghostflame on Ultimate; Art heals allies; Art gauge gain |
| Revenant | Small Makeup Brush | Blue | Runes gained increased for allies; family-power bonus |
Target Remembrance quests first for class-defining relics, then grind expeditions for Grand commons to fill slots. Experiment with Goblets to counter RNG and dominate Night Lords.
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