ARC Raiders features three main skill trees: Conditioning, Mobility, and Survival. Traveling Tinkerer belongs to the Survival tree and significantly expands your ability to craft items directly during raids, enhancing your flexibility and chances to survive and succeed in missions.
Traveling Tinkerer uses
This skill grants access to various field craftables including:
| Craftable item | Description | Crafting requirements | Tactical use |
|---|---|---|---|
| Noisemaker devices | Devices that create noise to distract enemies | Materials similar to workbench crafting | Used to divert attention from you and your team |
| Grenade traps (Blaze, Smoke, Lure, Gas) | Various grenade-based traps made with grenade plus wire | Grenade + wires + crafting resources | Set traps for crowd control and area denial |
| Healing items (Adrenaline Shots, Herbal Bandages) | Consumables for health and stamina restoration | Herbs, chemicals, crafting components | Sustain yourself and teammates during raids |
| Raider’s Hatch Key | A key to unlock specific raid extraction points | Related crafting materials or found as loot | Unlock raid-specific loot areas or quick extraction zones |
How to unlock and use Traveling Tinkerer
Step 1
Go to the raider's section on homescreen.

Step 2
Open raider option in the home screen. Open Skill tree.

Step 3
Invest skill points to unlock Traveling Tinkerer (requires total 36 skill point).


How to use Traveling Tinkerer effectively
To use the Traveling Tinkerer skill effectively, prioritize unlocking it early in the Survival skill tree to gain flexible crafting options during raids. Start by gathering essential components like grenades, wires, and herbs early on so you can craft traps and healing supplies whenever needed.
Use noisemakers and traps smartly to distract enemies or control specific areas, giving yourself time to regroup or loot safely. Always keep a Raider’s Hatch Key ready for unlocking rare loot caches or accessing critical raid zones.
This skill works best when combined with Loote’s Instincts and Silent Scavenger, allowing for faster looting, quick item crafting, and better overall survival efficiency.
Relationship with other builds
Traveling Tinkerer is often part of well-balanced "All-Rounder" builds that blend stamina management, crafting, and looting efficiency, making you adaptable in combat and exploration situations. It complements skills that improve stamina, movement, and noise reduction well.
Tips for Optimising Traveling Tinker
Crafting plays a vital role in survival and progression. You can create tactical devices like grenade traps and noisemakers, along with healing items and essential keys such as the Raider’s Hatch Key.
You can use traps strategically for crowd control or quick escapes, while healing items help you sustain through longer fights. Keys, on the other hand, unlock valuable containers and restricted zones.
Also, it’s best to save crafting for moments when supplies are running low or when facing specific threats that demand specialized gear.
To make the most of your crafting efforts, manage your resources efficiently by gathering enough materials beforehand, and pair this skill with mobility and stamina perks to move faster and survive longer during intense encounters.
The Traveling Tinkerer is a key Survival skill in ARC Raiders that boosts adaptability by allowing on-the-go crafting of traps, healing items, and keys. It supports a flexible, self-reliant playstyle and pairs well with stamina and looting skills, improving survivability and loot success during raids.
Discussion