What to know
- Patch 1.17.0 introduces Hurricane map condition, new ARC enemies, and key weapon tweaks to balance PvP and PvE.
- Major nerfs hit Stitcher, Kettle, and Venator to curb their overperformance in close-quarters and PvP.
- Buffs enhance Jupiter and Aphelion for better handling and viability against skilled opponents.
- Input buffer fixes on semi-auto weapons restore skill-based pacing without full spam-click dominance.
ARC Raiders 1.17.0 Shrouded Sky update delivers massive weapon balance shifts, nerfing dominant low-tier guns like Stitcher and Kettle while buffing high-tier options. This Shrouded Sky update reshapes your loadouts, forcing you to rethink favorites that once ruled raids.
| Aspect | Details |
|---|---|
| Patch Name | Shrouded Sky (1.17.0) |
| Release Focus | Weapon balance, new weather, ARC enemies |
| Key Nerfs | Stitcher, Kettle, Venator |
| Key Buffs | Jupiter, Aphelion |
| Other Changes | Semi-auto input buffers adjusted |
Comprehensive weapon nerfs and buffs
Developers have targeted low-tier weapons outperforming high-tier ones at lower costs, reducing time-to-kill spikes while preserving skill rewards. Semi-automatic weapons now balance responsiveness with paced shooting, fixing unintended buffs from prior patches.

Stitcher adjustments
The Stitcher loses its ambush edge in close quarters. Headshot multiplier drops from 2.5 to 1.75, base damage falls from 7 to 6.5, and per-shot dispersion rises by 50% for faster bloom.
Kettle adjustments
Kettle shifts from SMG-like close-range dominance to deliberate medium-range play. Base damage decreases from 10 to 8.5, but high headshot potential remains to encourage precision.
Venator adjustments
Venator gets dialed back after dominating PvP data. Headshot multiplier reduces from 2.5 to 2, and base damage drops from 9 to 8, aiming for balanced tier performance.
| Nerfed Weapon | Changes |
|---|---|
| Stitcher | Headshot multiplier: 2.5 → 1.75 Base damage: 7 → 6.5 Per-shot dispersion: +50% |
| Kettle | Base damage: 10 → 8.5 |
| Venator | Headshot multiplier: 2.5 → 2 Base damage: 9 → 8 |
Jupiter improvements
Jupiter gains better long-range headshot potential and quick swaps. ADS magnification rises from 1.9x to 2.2x, equip time shortens from 1.2s to 1.05s, and unequip time from 0.9s to 0.75s.
Aphelion improvements
Aphelion feels nimbler for PvP pacing. Base reload time cuts from 4.5s to 3.5s, time between shots from 0.9s to 0.7s, vertical recoil halves, and ADS settle speed improves by 35%.
| Buffed Weapon | Changes |
|---|---|
| Jupiter | ADS magnification: ~1.9x → ~2.2x Equip time: 1.2s → 1.05s Unequip time: 0.9s → 0.75s |
| Aphelion | Reload time: 4.5s → 3.5s Time between shots: 0.9s → 0.7s Vertical recoil: -50% ADS settle speed: +35% |
How these changes impact raids
You adapt by favoring high-tier buffs in PvP skirmishes during hurricanes, where visibility drops and debris flies. Low-tier nerfs push you toward precise aim over spray, elevating skilled play. Test paced shots on semi-autos to maximize damage output.
This update levels the arsenal, making every craft choice matter in the storm-swept Rust Belt. You gain tools for fairer fights, turning chaotic raids into tests of true raider prowess.