What to know

  • Increases light weapon magazine capacity by +10
  • Crafted at Gunsmith 2 with mechanical and steel materials
  • Blueprint must be found before crafting
  • Can be recycled for mechanical parts and steel springs

The Extended Light Mag II is an essential mid-game weapon mod in ARC Raiders, providing a reliable ammo boost for light weapons. Unlocking its blueprint and crafting it early ensures smoother combat engagements and better survival odds during extended firefights.

ARC Raiders Extended Light Mag II details

Attribute Description
Item Name Extended Light Mag II
Item Type Weapon Modification (Light Ammo)
Rarity Uncommon
Weight 0.5 kg
Found In Industrial / Military Containers
Primary Use Expands magazine size (+10) for light ammo weapons
Recycle Output 1× Mechanical Component, 1× Steel Spring
Compatible Weapons Hairpin, Kettle, Stitcher, Burletta, Bobcat
Best Maps Seaside Industrial, Dam Battlegrounds, Wrecked Colony
Sell Value 2,000 Credits
Blueprint Locked Yes

ARC Raiders Extended Light Mag II location

Extended Light Mag II belongs to the Weapon Mod / Military loot pool. It’s most often found in weapon crates and supply caches located in mid-tier industrial or combat zones in Blue Gate.

Screenshot by: NerdsChalk

How to use Extended Light Mag II in ARC Raiders

The Extended Light Mag II improves sustained fire capability for light ammo weapons. It’s a vital upgrade for players who rely on fast-firing weapons like the Hairpin or Stitcher.

You’ll need (to craft):
  • 2× Mechanical Components
  • 3× Steel Spring
  • Workshop: Gunsmith 2 (Blueprint required)
If recycled, you’ll receive:
  • 1× Mechanical Component
  • 1× Steel Spring

Tips for faster Extended Light Mag II farming

  • Focus on military and weapon mod containers
  • Search industrial storage bays and hangars
  • Equip light loadouts for efficient scavenging runs
  • Store blueprint finds in Safe Pocket immediately
  • Visit mid-tier zones instead of early game regions
  • Check crashed drone sites for mod crate spawns