Arc Raiders deviates from conventional class systems by offering a dynamic skill tree that players use to shape their raider’s abilities. Rather than choosing from preset classes like "Assault" or "Medic," players invest experience points into three main skill branches - Conditioning, Survival, and Mobility - tailoring their characters to fit unique roles on the fly.
How skill trees replace traditional classes
The three primary skill categories in Arc Raiders define your combat and survival capabilities:
- Conditioning: Focuses on endurance and health-related upgrades, enhancing survivability during fights and recovery in hostile environments.
- Survival: Improves stealth elements and reduces noise, allowing players to avoid ARC machine detection or enemy players more effectively.
- Mobility: Boosts movement speed, dodge efficiency, and tactical positioning to outmaneuver threats quickly.
By mixing and matching skills from these branches, players create custom roles that best suit their playstyle or team strategy.

How combat roles form naturally
Since the weapon loadout and skill choices are under player control, combat roles emerge organically. For example, a player focusing on Mobility and Conditioning might operate as a fast, frontline fighter absorbing damage.
Conversely, one investing in Survival skills may excel at stealth, reconnaissance, or support by distracting ARCs and scouting enemy positions.
Loadouts further influence roles. A heavy rifle combined with Conditioning skills could make a damage tank, while silenced weapons with Survival skills support stealthy eliminations.
How squad dynamics benefit from flexible classes
Instead of rigid class assignments, squads enjoy the freedom to coordinate complimentary builds for balanced composition. One player might scout and soften enemy groups stealthily, while another holds positions with tough armor and raw firepower. This system encourages communication and strategy as teammates cover each other’s weaknesses.
| Aspect | Traditional Classes | Arc Raiders Approach |
|---|---|---|
| Class choice | Fixed archetypes (e.g., Medic, Tank, Sniper) | Skill tree-based customization |
| Role rigidness | Defined, set roles | Fluid, adaptable based on build |
| Role influence | Mostly fixed by class | Influenced by skills, weapons, and teamwork |
| Player freedom | Limited to class abilities | High — players shape their role continuously |
This flexible class architecture is a tad different from traditional classes. By promoting player creativity and team synergy on a deep level, Arc Raiders provides a fresh experience within the extraction shooter genre.
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