Arc Raiders augments are essential for tailoring your raider's loadout and playstyle. Starting from the free Mk. 0 augment, which grants limited weight capacity and slots along with light shield compatibility, players can upgrade through Mk. 1, Mk. 2, and Mk. 3 augments. Each higher mark offers greater pack space, weight limits, shield tier compatibility, and unique perk effects that influence combat, looting, or tactical roles.
Different augment marks and what they offer
Augments are grouped into marks, with Mk. 0 being the free default loadout offering:
Mk. 0 and Mk. 1 augments
- Mk. 0 Free Loadout Augment: 35 kg weight, 14 backpack slots, 0 safe pockets, 4 quick use slots, 2 weapon slots, only light shields.

- Mk. 1 Looting: 50 kg, 18 backpack slots, 1 safe pocket, 4 quick use slots, light shields only.

- Mk. 1 Combat: 45 kg, 16 backpack slots, 1 safe pocket, 4 quick use slots, light/medium shields.

- Mk. 1 Tactical: 40 kg, 15 backpack slots, 1 safe pocket, 5 quick use slots, light/medium shields.

Mk. 2 augments for enhanced health and mobility
Mk. 2 augments focus more on combat with health regeneration and mobility perks:
- Looting Mk. 2: ~55 kg, 18-20 backpack slots, 2 safe pockets, 4 quick use slots, light shields, passive 1 HP regen every 5 seconds (paused when damaged).

- Combat Mk. 2: Restores 1 health every 5 seconds; paused when damaged for 30 seconds, with no weight penalty.

- Tactical Mk. 2: 45-50 kg, 16-18 backpack slots, 1-2 safe pockets, 5 quick use slots, light/medium shields, 1 HP regen every 5 seconds, tactical perks like faster cooldowns and healing assists.

Mk. 3 augments for endgame power
Mk. 3 augments unlock the highest capacity and perks suitable for late-game raids:
- Looting Mk. 3 (Cautious): 55 kg, 24 backpack slots, 2 safe pockets, 4 quick use slots, light shields.

- Combat Mk. 3 (Aggressive): 65 kg, 18 backpack slots, 1 safe pocket, 4 quick use slots, 2 weapon slots, 2 grenade slots, light/medium/heavy shields, 2 HP regen every 5 seconds (paused after damage).
- Combat Mk. 3 (Flanking): 65 kg, 18 backpack slots, 1 safe pocket, 4 quick use slots, 2 weapon slots, 2 grenade slots, light/medium/heavy shields.
- Tactical (Defensive) Mk. 3: ~55 kg, 16+ backpack slots, 3+ safe pockets, 5+ quick use slots, medium shields, healing cloud on revive, cooldown reduction perks.
- Tactical (Healing) Mk. 3: Similar stats to Defensive Tactical with enhanced healing abilities.

| Augment Type | Weight Limit | Backpack Slots | Safe Pocket Slots | Quick Use Slots | Weapon Slots | Grenade Slots | Shield Compatibility | Perks and Notes |
|---|---|---|---|---|---|---|---|---|
| Mk. 0 Free Loadout | 35 kg | 14 | 0 | 4 | 2 | 0 | Light | Basic loadout |
| Mk. 1 Looting | 50 kg | 18 | 1 | 4 | 2 | 0 | Light | Optimized for carrying loot |
| Mk. 1 Combat | 45 kg | 16 | 1 | 4 | 2 | 0 | Light/Medium | Balanced combat loadout |
| Mk. 1 Tactical | 40 kg | 15 | 1 | 5 | 2 | 0 | Light/Medium | Extra quick use slots |
| Mk. 2 Looting | ~55 kg | 18–20 | 2 | 4 | 2 | 0 | Light | 1 HP regen per 5s (paused on damage), max carry |
| Mk. 2 Combat | - | - | - | - | - | - | - | 1 HP regen per 5s (paused on damage), combat focus |
| Mk. 2 Tactical | 45–50 kg | 16–18 | 1–2 | 5 | 2 | 0 | Light/Medium | Health regen, healing assists, cooldown reduction |
| Mk. 3 Looting (Cautious) | 55 kg | 24 | 2 | 4 | 2 | 0 | Light | Huge inventory, focused on cautious looting |
| Mk. 3 Combat Flanking | 65 kg | 18 | 1 | 4 | 2 | 2 | Light/Medium/Heavy | Offensive combat perks, grenade slots |
| Mk. 3 Combat Defensive | 65 kg | 18 | 1 | 4 | 2 | 2 | Light/Medium/Heavy | Defensive combat perks, heavy shield compatible |
| Mk. 3 Tactical Defensive | ~55 kg | 16+ | 3+ | 5+ | 2 | 0 | Medium | Healing cloud on revive, cooldown perks |
| Mk. 3 Tactical Healing | ~55 kg | 16+ | 3+ | 5+ | 2 | 0 | Medium | Enhanced healing capabilities |
How augments shape gameplay
Augments influence your loadout strategy profoundly:
- Looting augments maximize carry space and safe slot capacity, ideal for farming and collecting loot.
- Combat augments balance carry capacity with offensive capabilities and shield protection.
- Tactical augments provide utility perks and support abilities like healing and quick use item slots.
Once deployed in a raid, augments cannot be changed, emphasizing strategic choices before engagement. Durability of augments depletes in chunks of 30 upon death, adding risk to aggressive play.
Augment selection lets you emphasize speed and stealth by sacrificing weight capacity, or become a heavily protected "walking tank" with heavy shields and higher capacity loadouts, integrating well with skill trees and shields customization.
How to pick the right augment
Choosing the right augment depends on your preferred playstyle:
- Go for looting augments if your goal is to gather and carry maximum loot.
- Choose combat augments if you want offensive strength and moderate protection.
- Opt for tactical augments if utility and survivability perks fit your plan.
This choice will impact your shield options and available inventory slots, shaping how you prepare for each raid.
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