ARC Raiders equipment is divided into five categories: Augments, Shields, Healing Items, Quick-Use Items, and Grenades.

Each category affects your carry capacity, protection level, utility options, and combat readiness. Higher-tier shields often require specific augments to be compatible.

ARC Raiders: All Types of Equipment

Equipment typePurposeKey considerations
AugmentsBoost carry space, weight capacity, and shield compatibilityTrade-offs: some improve utility but reduce mobility or weight allowance
ShieldsPrimary protection against ARCs and raidersHeavier shields slow you down; high tiers require certain augments
Healing itemsRestore health, shield energy, or staminaMatch healing type to your playstyle and expected danger
Quick-Use itemsUtility and tactical items for traversal, scanning, traps, or lootingLimited slots — choose based on mission plan
GrenadesOffensive or utility throwablesDifferent grenades suit PvP, ARC fights, or stealthy escapes

Augments

Augments are passive or active modifiers you equip before heading topside. They influence how much you can carry, how heavy your shield can be, and what extra perks you gain.

What they do

  • Increase carry space for loot
  • Add weight capacity for heavy shields or multiple quick-use items
  • Unlock compatibility for higher-tier shields
  • Some augments offer extra slots or mobility in exchange for weight penalties

Tips

  • Early game: prioritise carry space.
  • Combat-heavy runs: invest in weight-capacity augments.
  • Always check trade-offs before equipping.

Shields

Shields are your first line of defence and determine how well you survive ARC encounters and player engagements.

Role

  • Absorb damage before health breaks
  • Vary from lightweight mobile shields to heavy high-tier options
  • Certain shields require specific augments to equip

Key points

  • More protection = more weight
  • Heavier shields are better for tank playstyles
  • Lightweight shields help in mobility-focused looting runs

Healing items

Healing items keep you alive during long raids or after sudden fights.

Purpose
  • Restore health
  • Recharge shield energy
  • Replenish stamina
Strategy
  • Combine health and shield restoration for balance
  • Solo runners may benefit from stamina-based healing
  • Heal during cover breaks to avoid being caught off-guard

Quick-Use items (Utility + Gadgets)

Quick-Use items are runtime tools that help with traversal, scouting, combat setups, or looting.

What they cover
  • Utility items: traversal, movement, looting assistance
  • Gadgets: traps, distraction tools, scanners, deployables
Usage tips
  • Pick only what fits your objective; slots are limited
  • Ziplines, hooks, or traversal gear are great for vertical zones
  • Traps and scanners suit PvP-prone areas

Grenades

Grenades provide burst damage or tactical disruption.

Role
  • Offensive grenades: direct damage to ARCs or players
  • Utility grenades: smoke, noise, cover, distraction
Key considerations
  • Heavy ARC enemies require explosive damage
  • Smoke and noise grenades can help escape PvP
  • Carrying too many grenades adds to load weight