In Where Winds Meet, weapons are categorized into progressive tiers. Early-game options (such as Tier 1–3 weapons) serve as basic starter gear, while mid-game equipment includes stronger sets like the Tier-16. As players advance further, they begin accessing higher-tier weapons, including the Tier-31 “Ten Directions” series.

The Ten Directions weapons mark a major jump in power compared to mid-game gear and are often considered the first end-game capable tier that players pursue before moving on to even higher grades.

Each Ten Directions weapon maintains the signature playstyle of its weapon class, whether heavy vs. light, melee vs. ranged, or speed vs. power, but comes with significantly improved base potential. However, like all weapons in Where Winds Meet, their actual stats still depend on random substat rolls and tuning, meaning performance can vary from one drop to another.

List of All Ten Direction Weapons in Where Winds Meet

Below is the full list of all the Ten Direction Weapons in Where Winds Meet:

Ten Directions Umbrella

Screenshot by: NerdsChalk
  • Weapon Type: Umbrella
  • Gear Tier: 31
  • Physical Attack: 11-24
  • Max Physical Attack: 7.1

Ten Directions Rope Dart

Screenshot by: NerdsChalk
  • Weapon Type: Rope Dart
  • Gear Tier: 31
  • Physical Attack: 12-27
  • Min Physical Attack: 6.0

Ten Directions Mo Blade

Screenshot by: NerdsChalk
  • Weapon Type: Mo Blade
  • Gear Tier: 31
  • Physical Attack: 11-24
  • Max Physical Attack: 5.1

Ten Directions Long Sword

Screenshot by: NerdsChalk
  • Weapon Type: Sword
  • Gear Tier: 31
  • Physical Attack: 11-24
  • Min Physical Attack: 7.4

Ten Directions Long Spear

Screenshot by: NerdsChalk
  • Weapon Type: Spear
  • Gear Tier: 31
  • Physical Attack: 11-24
  • Max Physical Attack: 5.5

Ten Directions Fan

Screenshot by: NerdsChalk
  • Weapon Type: Fan
  • Gear Tier: 31
  • Physical Attack: 11-24
  • Max Physical Attack: 4.1

Ten Directions Dual Blades

Screenshot by: NerdsChalk
  • Weapon Type: Dual Blades
  • Gear Tier: 31
  • Physical Attack: 11-24
  • Min Physical Attack: 6.8

Ten Directions weapons represent a key gear-tier milestone in Where Winds Meet. They offer players access to stronger, late-game capable base weapons across six core weapon types (Sword, Spear, Dual Blades, Mo Blade, Umbrella, Fan, Rope Dart). Because their damage output depends on randomly generated attack ranges and substats rather than a fixed value, their actual in-game performance can vary, making substat rolls and tuning important for maximizing efficiency.


We hope this Ten Direction Weapons guide cleared up everything you needed. Drop your feedback, suggestions, or questions in the comments below—we actively check them and will be happy to assist further whenever required.