All Recipe Changes After ARC Raiders Shrouded Sky Update: Wolfpack, Trailblazer, and Vita Spray

Image credit: Embark Studios (YouTube)

What to know

  • Several high-tier items now require rare ARC components like Drivers and Tick Pods.
  • ARC Parts sell for less, pushing you toward crafting instead of flipping for credits.
  • Energy Clips are now unlocked by default at the Workbench.
  • Powerful gear like Wolfpack and Trailblazer demands higher PvE engagement.

The 1.17.0 “Shrouded Sky” update for ARC Raiders, released on February 24, 2026, introduced meaningful crafting adjustments that reshape progression and economy balance. If you rely on high-tier weapons or healing utilities, you’ll immediately feel the shift. Below is a complete breakdown of what changed, how recipes differ from before, and what that means for your runs.

ARC Raiders crafting changes in 1.17.0

Item / ComponentPre-1.17.0Post-1.17.0Impact
DeadlineStandard explosive recipeRequires Comet IgniterHigher material specificity
TrailblazerStandard explosive recipeRequires Firefly BurnerResource dependency shift
WolfpackNo Driver requiredRequires Rocketeer DriverRare bottleneck added
Vita SprayStandard materialsRequires Tick PodHealing cost increased
ShowstopperAdvanced Electrical ComponentsElectrical Components + Hornet DriverDriver dependency added
ARC Parts (sell value)HigherReducedCraft > sell economy
Energy ClipUnlock requiredDefault Workbench accessEasier energy builds

High-tier weapon recipes now demand rare ARC components

The biggest crafting shift in 1.17.0 is the increased reliance on Driver components and specialized ARC drops.

Confirmed updated recipe: Deadline

The Deadline crafting recipe now requires the following:

CategoryRequirement
Ingredients1x Comet Igniter
3x Explosive Compound
2x ARC Circuitry
Crafting StationExplosives Station 3
BlueprintDeadline Blueprint required
Result1x Deadline

Compared to previous builds, this version increases reliance on ARC Circuitry while keeping Explosive Compound as a core ingredient. The addition of Comet Igniter reinforces Deadline as a higher-investment explosive weapon.

Image Credits: Embark Studios / YouTube – GosuNoob

If you plan to craft Deadline consistently, prioritize farming mechanical ARC enemies and industrial zones that drop circuitry-based components.

Confirmed updated recipe: Trailblazer

Trailblazer now follows a different material logic focused on fuel and ignition systems:

CategoryRequirement
Ingredients1x Synthesized Fuel
2x Crude Explosives
1x Firefly Burner
Crafting StationExplosives Station 3
BlueprintTrailblazer Blueprint required
Result1x Trailblazer

The shift toward Synthesized Fuel and Firefly Burner makes this recipe more dependent on refined crafting chains rather than pure explosive drops. This means you must either craft intermediate materials or farm enemies that drop fuel-related components.

Trailblazer now feels more specialized and less mass-producible compared to earlier versions.

Image Credits: Embark Studios

Wolfpack now requires a Rocketeer Driver

Before the update, Wolfpack grenades did not require a Rocketeer Driver. Now, crafting a single Wolfpack consumes one.

Rocketeer Drivers drop from higher-tier ARC Rocketeer units, making them relatively rare. While the refined explosive cost was slightly reduced to compensate, the addition of a Driver makes this a clear net increase in crafting difficulty.

You’ll likely feel this most if you rely on explosive loadouts in PvP or high-pressure PvE scenarios. Expect fewer grenade-heavy builds unless you deliberately farm Rocketeer-type enemies.

Showstopper recipe restructured

The Showstopper no longer uses Advanced Electrical Components. Instead, it now requires:

Although some base components are cheaper, the Hornet Driver adds a rare requirement. The overall crafting value was slightly decreased to reflect the restructuring, but accessibility depends heavily on your ability to source Drivers consistently.

Image Credits: Embark Studios / YouTube – CrazyShoot2.0

Healing economy tightened with Tick Pod requirement

Vita Spray now requires a Tick Pod

Vita Spray used to rely on more common crafting materials. After 1.17.0, each craft requires a Tick Pod.

Tick Pods are not as common as basic scrap components, which raises the effective cost of sustaining healing supplies. If you’re accustomed to running multiple Vita Sprays per raid, you’ll now need to:

  • Farm specific ARC units that drop Tick Pods.
  • Be more selective about healing usage mid-run.

This subtly shifts the survival meta toward smarter positioning and reduced face-tanking rather than brute-force sustain.

ARC Parts sell value reduced to favor crafting

ARC Parts previously held strong liquidation value at traders. With 1.17.0, their sell price has been reduced.

This discourages pure credit farming through part liquidation and instead encourages you to reinvest those materials into weapon and utility crafting. Since multiple high-tier items now require additional ARC Parts, their lowered sell value reinforces their new crafting importance.

Image Credits: Embark Studios

One quality-of-life improvement stands out: Energy Clips are now available by default in the Workbench crafting menu.

Previously, players had to unlock the ability to craft them. With this restriction removed, energy weapon users can maintain ammo flow much earlier in progression.

This increases accessibility for energy-based builds and lowers early-to-mid-game friction.

Crafting impact summary table

ItemNew IngredientRarity LevelCrafting Difficulty Change
DeadlineAdditional ARC PartModerateIncreased
TrailblazerAdditional ARC PartModerateIncreased
WolfpackRocketeer DriverHighSignificantly Increased
Vita SprayTick PodModerateIncreased
ShowstopperHornet DriverHighModerately Increased
Energy ClipNone (Unlocked)N/ADecreased

Tips to adjust your crafting strategy after 1.17.0

  • Shift your farming routes toward high-tier ARC enemies that drop Drivers and Tick Pods. Standard scrap runs will no longer sustain high-end crafting.
  • Prioritize ARC Parts for weapon builds rather than selling them. Their reduced trader value makes liquidation inefficient.
  • Plan explosive loadouts carefully. Each Wolfpack now consumes a Rocketeer Driver, so treat grenades as premium tools rather than default equipment.
  • Craft Vita Sprays more selectively. Since Tick Pods are required, use healing deliberately and consider alternative sustain strategies.
  • Take advantage of early Energy Clip access if you run energy weapons. Ammo sustain is now easier to maintain without unlock gating.

What these changes mean for the overall meta

Crafting in ARC Raiders now demands deliberate farming, smarter resource allocation, and fewer “spam” builds. With Drivers and Tick Pods embedded into key recipes, every high-tier craft carries real weight. If you adjust early, you’ll stay ahead of the new economy curve.

Update 1.17.0 clearly pushes crafting toward higher commitment and risk-based farming. Rare ARC components are now integrated into more recipes, tying powerful gear directly to dangerous encounters.

At the same time, accessibility improvements like default Energy Clip crafting prevent the update from feeling purely restrictive. The design direction emphasizes engagement with ARC enemies rather than passive economy cycling.

If you adapt your farming routes and treat Drivers and Tick Pods as core progression materials, the new system becomes manageable—and more strategic.

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