Zenless Zone Zero features bosses across multiple game modes, each presenting distinct challenges and mechanics. Understanding their weaknesses, resistances, and faction affiliations can help you build optimal team compositions for victory.
Story Campaign Bosses
Story bosses mark key narrative moments and appear exclusively during main commission chapters across Season 1 and Season 2.
Dead End Butcher
Faction: Ether Mutants
Weaknesses: Ice, Ether
Resistances: None

The Dead End Butcher appears as an early story encounter, introducing you to corrupted Ethereal combat. Ice and ether elements prove most effective against this opponent, making it an ideal training ground for agents specializing in these attributes.
Unknown Corruption Complex
Faction: Corrupted
Weaknesses: Electric, Ether
Resistances: None

This mechanical Ethereal hybrid combines machine and ether components, making it susceptible to both electric shock and ether damage. Electric agents such as Grace and Anton excel against this encounter, as does ether damage output.
Twin Marionettes
Faction: Ether Mutants
Weaknesses: Ice, Ether
Resistances: None

The Twin Marionettes arrive as paired corrupted Ethereal entities sharing vulnerability to ice and ether elements. This fight introduces mechanics involving multiple enemy phases and coordinated attacks between paired adversaries.
Corrupted Overlord - Pompey
Faction: Corrupted
Weaknesses: Fire
Resistances: Electric

Pompey transforms into his corrupted form as a major story antagonist wielding devastating power. Fire-based damage proves most effective while electric damage faces heavy resistance. The battle showcases motorcycle phases and devastating close-range AoE attacks.
Sacrifice - Bringer
Faction: Special
Weaknesses: Ice
Resistances: Physical

The Bringer combines physical transformation with summoned weapons and creatures. This boss heavily resists physical damage, making ice-wielding agents essential. The fight features multiple phases with distinct attack patterns including melee combinations, ranged projectiles, and summon mechanics.
Ye Shiyuan The Thrall
Faction: Special
Weaknesses: Physical, Ice
Resistances: Electric

Ye Shiyuan appears under control as a major boss encounter featuring fusion attacks with her Ethereal companion Sobek. Physical and ice agents deal optimal damage while electric attacks prove ineffective. The battle alternates between Ye Shiyuan and Sobek phases, requiring sustained focus on parrying and perfect counters.
Sarah/The Creator (Version 2.5)
Faction: Special
Weaknesses: Ether, Ice
Resistances: Physical

The Creator represents the culmination of Season 2's narrative, serving as the final story boss in version 2.5's "To Be Fuel for the Night" chapter. Teams built around ether and ice elements prove most effective against this encounter. The boss features unique mechanics and attack patterns distinct from previous story encounters.
Notorious Hunt Bosses
Notorious Hunts appear as weekly challenges available three times per week without additional cost. These bosses reward core skill upgrade materials essential for character progression and agent development.
Greta
Faction: Special
Weaknesses: Electric
Resistances: Physical

Greta underwent corruption as a Belobog employee, exhibiting machine characteristics. Electric damage proves highly effective in this encounter, making electric agents ideal for clearing this challenge efficiently.
Hans
Faction: Special
Weaknesses: Electric
Resistances: Physical

Hans operates as a machine-type opponent with rapid melee attacks and varied assault patterns. Electric damage accumulation triggers shock status effect, requiring electric agents for optimal performance during this encounter.
Friday
Faction: Special
Weaknesses: Electric
Resistances: Physical

Friday represents a machine-type boss exhibiting vulnerabilities common to Belobog manufacturing. This Prototype variant responds effectively to electric damage, making electric specialists the preferred choice for this battle.
Autonomous Tactical Unit - Typhon Slugger
Faction: Rebel Soldiers
Weaknesses: Electric
Resistances: Fire
Typhon Slugger combines aggressive dashing with unpredictable jumping attacks. Electric agents deliver optimal damage through shock accumulation, requiring anomaly-focused team compositions for efficient stun cycling and consistent pressure.
Nineveh
Faction: Ether Mutants
Weaknesses: None
Resistances: None
Nineveh operates as a symbiotic Ethereal swarm employing wide area effect attacks and missile barrages. The boss summons Hornets for support and deploys vines during various combat phases. This encounter requires careful positioning and management of the boss's varied attack patterns.
Lumberjack
Faction: Thugs
Weaknesses: Electric
Resistances: Ice
Lumberjack operates as a heavily modified robotic thug employing predictable attack strings. Perfect dodge counters interrupt attack chains effectively while electric damage triggers shock status. The boss exhibits minimal anomaly vulnerability outside stun windows, rewarding skilled dodging and parrying.
Miasma Priest
Faction: Ether Mutants
Weaknesses: Ether
Resistances: Ice
The Miasma Priest manifests as a Notorious Hunt boss featuring devastating miasma shield mechanics. Ether damage proves most effective against this encounter. Rupture agents excel through shield piercing capabilities while defensive assists and dodge counters prove essential during extended combat phases.
Miasmic Fiend - Unfathomable
Faction: Corrupted
Weaknesses: Electric, Physical
Resistances: Ice
This enhanced Corrupted variant combines ice resistance with vulnerabilities to electric and physical damage. The boss employs miasma field mechanics and requires careful team composition to overcome its defensive properties and extended health pool.
Wandering Hunter
Faction: Corrupted
Weaknesses: Fire, Ice
Resistances: Physical
Wandering Hunter features multiple miasmic pool placements and field mechanics throughout the arena. The boss deploys miasmic barriers requiring ultimates and dodge counters for purification. Fire and ice teams overcome physical resistance effectively while managing the boss's field effects.
Notorious - Marionette
Faction: Ether Mutants
Weaknesses: Ice, Ether
Resistances: None
This variant of the marionette enemies maintains Ether Mutant faction status with consistent elemental susceptibilities to ice and ether damage. The encounter features similar mechanics to the story campaign Twin Marionettes with enhanced scaling.
Notorious - Pompey
Faction: Corrupted
Weaknesses: Fire
Resistances: Electric
The Notorious variant of Pompey appears with enhanced mechanics and increased health pools suitable for endgame content. Fire teams dominate this encounter while electric damage proves largely ineffective against this heavily armored opponent.
Notorious - Dead End Butcher
Faction: Ether Mutants
Weaknesses: Ice, Ether
Resistances: None
The Notorious variant maintains identical weaknesses to original Dead End Butcher encounters with enhanced scaling and increased difficulty suitable for endgame Notorious Hunt participation and challenging team compositions.
Deadly Assault Bosses
Deadly Assault serves as the pinnacle endgame activity featuring time-limited combat against enhanced versions of bosses from the main roster with new mechanics. These encounters reset bi-weekly with different boss selections.
Bosses appear at level 70 with increased aggression, expanded health pools, and new attack patterns unavailable in story or Notorious Hunt variants. Performance-based scoring determines rewards with point thresholds for different rank achievements and completion bonuses.
Zenless Zone Zero's bosses demand quick reflexes, perfect timing, and strategic team building that adapts to each encounter's unique demands. With this comprehensive guide mapping every boss's faction, weaknesses, and resistances, you now possess the tactical foundation needed to claim victory across all difficulty modes.
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