How to Cheese the Other Side Gauntlet in VV: ULTIMATUM

Image credit: Midnight Continent
QUICK ANSWER
The Other Side Gauntlet cheese is a phase-by-phase clear where you fight the Wendigos normally, manage Grey Hunter with parries or projectile kiting, then beat Parasite by running, blocking key attacks, and chipping it down with at least one projectile.

The Other Side Gauntlet cheese is not a full AFK safe spot in VV Ultimatum. You still need to survive the two Wendigos, keep your posture under control against Grey Hunter, and play the Parasite phase slowly instead of trying to brawl it.

The actual abuse is in the final phase: you turn Parasite into a long ranged chip fight, using movement, blocks, and its own hair whip to reduce the zombie pressure. Reported rewards include the Scene Beyond title, strong stats, items, and ability rerolls, but exact reward tables, stat values, and drop rates are not confirmed.

What the cheese still makes you fight

Gauntlet phase Main tactic Biggest danger What to remember
Two Wendigos Fight normally with parries, blocks, and dodges. Yellow-symbol hits and odd punch timing. No reliable skip is shown; learn the pattern.
Grey Hunter Parry trade, or kite with projectiles if available. Posture stacking from arrows and poison breath. Run when posture is high and stall cooldowns if needed.
Parasite Run away, fire one projectile, and repeat. Barrage, phase-two poison, and ground stuns. Block key attacks, let hair whip hit zombies, then clean up.
🔑 keyThe practical answer is simple: this route skips the worst part of fighting Parasite normally, but it does not skip the gauntlet. If you enter expecting the Wendigos to be free or Grey Hunter to stand still, the run can die before the actual cheese begins.
 

Loadout and patience before you enter

💡 pro tipYou need at least one projectile or ranged move for the Parasite phase. It does not have to be a huge long-range nuke, but the slower and shorter your ranged option is, the longer the clear will take.

Move projectiles make the fight much faster. Reported clears range from around 10 minutes on projectile-heavy setups to 20 minutes or more on slower kits, with one reported run taking about 50 minutes. That is the tradeoff: the method is safer than fighting Parasite straight, but it can be boring and cooldown-heavy.

You should also be comfortable with parry and block timing. A single showcase clear was done on a level 70 Soul Reaper slot, but that should not be treated as a requirement or a guarantee; execution, build tools, and patience matter more than copying that level.

QUICK WIN

Bring at least one projectile before entering, because the Parasite loop depends on ranged chip damage while you stay out of barrage range.

How to cheese The Other Side Gauntlet in VV: ULTIMATUM

STEP 1/24

 

Entering the Wendigo wave

Entering the Wendigo wave
Entering the Wendigo wave | Its_Nin/YouTube

Open by treating the two Wendigos as the real skill check, because there is no supported skip for this phase.

STEP 2/24

 

Parry the first fireball

Parry the first fireball
Parry the first fireball | Its_Nin/YouTube

The opening fireball can be parried, and missing early parries lets both Wendigos start building pressure.

STEP 3/24

 

Face the teleport punish

Face the teleport punish
Face the teleport punish | Its_Nin/YouTube

After the fireball, expect the Wendigo to teleport behind you and go invisible, then watch for the follow-up parry timing.

STEP 4/24

 

Dodge the yellow symbol

Dodge the yellow symbol
Dodge the yellow symbol | Its_Nin/YouTube

When the yellow symbol appears, dodge instead of sitting still, because this is where much of the Wendigo damage comes from.

STEP 5/24

 

React to the lean-down tell

React to the lean-down tell
React to the lean-down tell | Its_Nin/YouTube

If a Wendigo leans down, hold block or parry and reset instead of forcing damage through the animation.

STEP 6/24

 

Repeat until both Wendigos die

Repeat until both Wendigos die
Repeat until both Wendigos die | Its_Nin/YouTube

Keep cycling parries, blocks, dodges, and short punish hits until the first wave is clean.

STEP 7/24

 

Start Grey Hunter at range

Start Grey Hunter at range
Start Grey Hunter at range | Its_Nin/YouTube

Grey Hunter enters after the Wendigos, and it will open with an arrow if you are far enough away.

STEP 8/24

 

Dodge the arrow opener

Dodge the arrow opener
Dodge the arrow opener | Its_Nin/YouTube

Dodge the arrow when possible so you do not stack posture before the poison breath or arm swings.

STEP 9/24

 

Respect poison breath posture

Respect poison breath posture
Respect poison breath posture | Its_Nin/YouTube

Blocking arrows can leave you vulnerable to poison breath posture damage, so back off if your posture is already high.

STEP 10/24

 

Kite Grey Hunter with projectiles

Kite Grey Hunter with projectiles
Kite Grey Hunter with projectiles | Its_Nin/YouTube

If your build has ranged moves, you can run away and chip Grey Hunter because it does not reliably rush you down.

STEP 11/24

 

Parry trade without projectiles

Parry trade without projectiles
Parry trade without projectiles | Its_Nin/YouTube

If you lack extra range here, play the left swing, right swing, dodge, and poison breath pattern with parries and blocks.

STEP 12/24

 

Run when posture is high

Run when posture is high
Run when posture is high | Its_Nin/YouTube

Back off instead of gambling on poison breath when your posture is near breaking.

STEP 13/24

 

Spend mode when needed

Spend mode when needed
Spend mode when needed | Its_Nin/YouTube

Using mode is fine if it secures damage, because you can stall these mobs for a long cooldown before moving on.

STEP 14/24

 

Keep a ranged move ready

Keep a ranged move ready
Keep a ranged move ready | Its_Nin/YouTube

A ranged move is useful on Grey Hunter and becomes mandatory for the Parasite cheese.

STEP 15/24

 

Begin the Parasite kite

Begin the Parasite kite
Begin the Parasite kite | Its_Nin/YouTube

The Parasite phase is the real cheese: run away first, then look for safe moments to fire one projectile.

STEP 16/24

 

Shoot while creating space

Shoot while creating space
Shoot while creating space | Its_Nin/YouTube

Keep distance and spam your projectile, only taking close-range hits when you understand the next attack tell.

STEP 17/24

 

Use hair whip against zombies

Use hair whip against zombies
Use hair whip against zombies | Its_Nin/YouTube

Let Parasite’s hair whip damage its own zombies when they are close enough, then move before the follow-up.

STEP 18/24

 

Leave after hair whip

Leave after hair whip
Leave after hair whip | Its_Nin/YouTube

After hair whip, expect either a grab or barrage, and run if the barrage starts because its extended hitbox shreds posture.

STEP 19/24

 

Block the half-HP poison

Block the half-HP poison
Block the half-HP poison | Its_Nin/YouTube

Around half HP, block the phase transition poison so the second phase does not chunk you for free.

STEP 20/24

 

Stop the ground stun

Stop the ground stun
Stop the ground stun | Its_Nin/YouTube

In phase two, block or parry the small spider-like or crab-like ground attack because it can stun you long enough to lose the run.

STEP 21/24

 

Fire during safe windows

Fire during safe windows
Fire during safe windows | Its_Nin/YouTube

Use your projectile as soon as the spacing is safe, then return to running instead of greedily standing near Parasite.

STEP 22/24

 

Use short range carefully

Use short range carefully
Use short range carefully | Its_Nin/YouTube

You do not need a huge projectile if you can block one hair whip, recover posture while running, and repeat.

STEP 23/24

 

Let Parasite thin the zombies

Let Parasite thin the zombies
Let Parasite thin the zombies | Its_Nin/YouTube

Keep zombies near Parasite when safe so hair whip can help damage them before the final cleanup.

STEP 24/24

 

Kill every remaining zombie

Kill every remaining zombie
Kill every remaining zombie | Its_Nin/YouTube

The gauntlet does not complete when Parasite dies unless the spawned zombies are also dead.


Video help

Wave 2 Grey Hunter pressure points

At about 2:08, Grey Hunter replaces the Wendigos. If you are far enough away, the first attack is an arrow, and dodging it is better than blocking because the real danger is posture stacking before the poison breath comes out.

The close-range pattern is manageable: watch for the left arm swing, right arm swing, dodges, and poison breath. Parry trading works if you are comfortable with the rhythm, but do not keep blocking everything until your posture breaks.

If your build has projectiles, Grey Hunter can also be handled with the same broad idea used later on Parasite: run, create space, and chip it down. If your posture gets too high or your mode is on cooldown, back off and stall. A long cooldown stall can take around 10 minutes, so this part rewards patience more than greed.

Wave 3 Parasite projectile loop

At about 4:48, the main cheese begins. The loop is run away, wait for a safe window, fire your projectile, and keep moving. You can sneak in melee hits if you already know the patterns, but the whole point is avoiding a full fair fight because the barrage is hard to parry consistently and the zombies make sustained melee pressure messy.

Hair whip is useful because it can damage Parasite’s own zombies. When zombies are grouped near Parasite, move close enough to bait the whip, block or avoid what you need to, then leave before the follow-up. After hair whip, Parasite can go into a grab or a barrage; the barrage is the one to fear because it has a stretched hitbox, heavy posture damage, and enough chip to ruin a slow run.

When Parasite reaches roughly half HP, block the phase-two poison. In the second phase, Parasite gets faster and starts spawning small ground attacks described by players as spider-like or crab-like. Do not eat those for free; block or parry them because the stun can lock you in place long enough for the rest of the fight to fall apart.

You do not need a super long-range projectile if you are disciplined. A shorter-range move can work by blocking one hair whip, running until posture recovers, and repeating. The safest rhythm is boring on purpose: shoot only when the spacing is safe, then go back to running.

After Parasite dies, clear the zombies

Killing Parasite is not the final input. The gauntlet still checks for the remaining zombies, and the clear will not complete while they are alive.

Those zombies are tanky and hit hard, so do not relax the moment Parasite drops. Ideally, let Parasite’s hair whip soften them during the fight, then clean up carefully once the boss is gone.

Run killers and patch risk

⚠️ watch outThe fastest way to throw the run is entering without a projectile. Grey Hunter can be parried down without one, but Parasite’s cheese depends on ranged chip; without it, you are back to fighting through barrage, zombies, poison, and ground stuns the hard way.

The other common mistake is treating the early waves like filler. The Wendigos can still kill you if you miss the fireball parries, panic during the invisible teleport, or fail to dodge the yellow-symbol attack. Against Grey Hunter, blocking too much can stack posture until poison breath or an arm swing breaks you.

In the Parasite phase, the main failures are standing too close during barrage, forgetting to block the phase-two poison, ignoring the ground stun, and killing Parasite before preparing for the remaining zombies. Early players also expected this method to be patched quickly, so treat it as a moving strategy rather than something guaranteed to work forever.

Access and reward context

Current player notes describe The Other Side Gauntlet as a sequence built around Wendigos, Grey Hunter, and Parasite. Some notes spell the boss as Gray Hunter, but the route is referring to the same Grey Hunter phase.

The broader unlock context is still a little uncertain. Reported progression notes say The Other Side may require prior clears of Parasite and Grey Hunter, but that requirement is not verified here, so treat it as likely progression context rather than a confirmed entry rule.

Frequently Asked Questions

Can you cheese the Wendigos?

Not with this method. The supported route is to fight the two Wendigos normally: parry the fireball, react to the teleport and invisibility, dodge the yellow-symbol attack, and block or parry the lean-down move.

Do you need a projectile for the Parasite cheese?

Yes. You need at least one projectile or ranged move to make the Parasite loop work. Move projectiles make the clear faster, but even one can work if you are patient.

Can Grey Hunter be cheesed the same way as Parasite?

Partly. Grey Hunter can be kited with projectiles because it does not reliably rush you down, but it is also reasonable to parry trade it if you know the left swing, right swing, dodge, and poison breath pattern.

What should you do when Parasite enters phase two?

When Parasite reaches around half HP, block the poison from the phase transition. After that, expect a faster boss and small ground attacks that can stun you, so block or parry those before continuing the projectile loop.

Why did the gauntlet not complete after Parasite died?

The remaining zombies also have to die. The gauntlet can stay unfinished after Parasite drops if any spawned zombies are still alive.

More questions
Is this method likely to be patched?

It has clear patch risk because it leans on running, AI behavior, and projectile stalling. Do not assume it is permanent; use it while it works on your current patch, and be ready to adjust if Parasite or gauntlet AI changes.

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