All 10 Sandy Finn Crab Locations in Fisch (Fischfest Update)

QUICK ANSWER
To finish Sandy Finn’s quest you have to interact with all 10 hidden crabs scattered around Fischfest Island, and a Velocity Coil makes the high-up ones (the Sand Castle wall and the canal ledge) far easier to reach.

Sandy Finn’s crab hunt in Fisch is one of those quests that’s genuinely easy once you know where to look and a slog when you don’t. The objective never changes — interact with 10 crabs dotted around Fischfest Island — but they hide on rooftops, lighthouse railings, high walls and inside flower beds, so wandering the beach at random burns a lot of time. Below is the full set in an efficient order, plus the two spots that almost demand a Velocity Coil.

How to start the crab hunt and what to bring

Player runs along Fischfest Island path toward glowing crab markers
Player runs along Fischfest Island path toward glowing crab markers | Radex Tips/YouTube

First, make sure you’re in the right place. The crabs only exist on Fischfest Island, not on Moosewood or any main-world island. From the port at Moosewood (Starter Island), look for the giant purple Fischfest Clam with “Fischfest” floating above it and interact with it to teleport across.

Once you land, head to the main beach near the blue lighthouse and talk to Sandy Finn to accept the quest. Your progress then tracks as 0/10, ticking up to 1/10, 2/10 and so on — and you only need to touch each crab once, so there’s no farming or repeat interaction involved.

💡 pro tipBefore you start collecting, grab a Velocity Coil if you can. Two of the ten crabs sit on top of the great Sand Castle wall and on a raised ledge by the canal, and reaching either without the coil’s mobility is described as extremely difficult. You can technically finish the hunt without one, but you’ll save yourself a lot of failed jumps by bringing it along.
QUICK WIN

Bring a Velocity Coil before you talk to Sandy Finn — the Sand Castle and canal-ledge crabs are the two that strand people, and the coil turns both into a single jump.


Video help

All 10 crab locations in route order

Character searches beside sandy rocks near the island shoreline
Character searches beside sandy rocks near the island shoreline | Radex Tips/YouTube
# Location / landmark How to reach it GPS coordinates (approx.)
1 Tiki Hut, main beach Behind the Tiki Hut on the back counter, opposite the Driftwood Bonfire. (-24026, 2595, -4501)
2 Tree islet southwest of Shipwright Take a boat from the Shipwright NPC to the small landmass and check under the only tree. (-23705, 2591, -4001)
3 First lighthouse, left side Turn back toward the nearby lighthouse; the crab sits by a lamp post at its base. (-23584, 2643, -4627)
4 Great Sand Castle wall Stand in front of the Sand Castle and use a Velocity Coil to jump onto the wall — crab’s on top. (-24086, 2612, -4915)
5 Chillin’ Crab Pool Enter the southern water canal and swim inside to the pool; the crab is beside it. (-24727, 2595, -4515)
6 Ledge above the canal Exit the canal and, on the left, use the Velocity Coil for two upward jumps onto the ledges. (-24610, 2663, -4425)
7 Coconut Town balcony Jump across into Coconut Town and climb the main event shop building to a small balcony — it’s a red crab. (-24513, 2669, -4409)
8 Coconut Town lighthouse top At the far end of town, enter the lighthouse and climb to the top; check the wooden railing by the door. (-24772, 2716, -4664)
9 Midway islet On the small land between Coconut Town and Fischfest Island, reached from behind a blue building in town. (-24342, 2683, -4590)
10 Flower patch toward Coconut Town In front of the first building along the path to Coconut Town, hidden among the flowers. (-24246, 2597, -4507)
🔑 keyThe order below is built to minimize backtracking: start on the main beach, sweep out to the Shipwright islet and lighthouse, climb the Sand Castle, drop through the canal, then work across into Coconut Town and back. All the GPS values are in-game labels, but treat them as approximate — a few spots are listed with slightly different coordinates across player guides, so if the numbers put you a little off, trust the landmark over the GPS.
 

A couple of these are worth flagging. Crab 4 on the Sand Castle wall and crab 6 on the canal ledge are the two that practically require the Velocity Coil — the Sand Castle in particular is the spot players say is near-impossible to reach on foot. Crab 10 in the flower patch is the one most people walk right past, because the flower cover hides it completely; if you finish the route at 9/10, this is almost always the missing one.

On the conflicting coordinates: the Sand Castle crab shows up at both (-24086, 2612, -4915) and (-23990, 2665, -4975), and the left-of-lighthouse crab at both (-23584, 2643, -4627) and (-23600, 2640, -4650). Those are close enough that the landmark gets you there either way — stand at the structure and look, rather than chasing the exact number. The full set of ten comes mainly from a single detailed route, and a few spots (such as the Tiki Hut and Chillin’ Crab Pool crabs) aren’t enumerated in every list, so if a guide you cross-check is missing one, it’s a gap in that list rather than a crab that doesn’t exist.

Mistakes that stall the hunt (and the 0/10 progress bug)

The most common time-waster is being on the wrong island entirely — hunting around Moosewood or the main world instead of teleporting to Fischfest Island first. After that, it’s elevation: people try the Sand Castle and canal-ledge crabs without a Velocity Coil and assume the spot is bugged when really it’s just unreachable from the ground. And then there’s the flower-hidden crab near the Coconut Town path, which is overlooked often enough that it deserves its own warning. Sticking too rigidly to GPS numbers also trips people up, since the coordinates disagree slightly from spot to spot.

⚠️ watch outSeparately, some players report a bug where collected crabs stay stuck at 0/10 even after interacting with them. There’s no official fix noted for this, and the only workaround players mention is rejoining the server (or waiting for a patch). It appears to be intermittent rather than universal, so if your counter freezes, hop out and back in before re-running the whole route.

Quest reward and where to go next

You’ll receive event rewards on completion, but treat any specific figure you see elsewhere as unconfirmed until it’s verified in-game.

If the high crabs convinced you to invest in mobility, your next stop is earning Fischfest currency through the event’s races and minigames so you can buy a Velocity Coil and other shop items. From there, the wider Fischfest event guide and the other Sandy Finn / Captain Conch quests — including Sandy Finn’s non-event spawn out in the main world — are the natural follow-ups once the crabs are done.

Frequently Asked Questions

How many crabs do you need for the Sandy Finn quest?

Ten. You have to interact with all 10 crabs hidden around Fischfest Island, and each one only needs a single interaction to count.

Do you need a Velocity Coil to get all the crabs?

Not strictly, but it’s strongly recommended. Two crabs — the one on the Sand Castle wall and the one on the canal ledge — are very hard to reach without one, and the Sand Castle in particular is described as extremely difficult on foot.

Why is my crab progress stuck at 0/10?

Some players report a bug where collected crabs don’t register and the counter stays at 0/10. There’s no official fix documented; the only reported workaround is to rejoin the server (or wait for a patch) and try again.

Where do you start the quest, and where is Sandy Finn?

Teleport to Fischfest Island using the purple Fischfest Clam at Moosewood’s port, then talk to Sandy Finn on the main beach near the blue lighthouse to accept the crab hunt.

Which crab do players miss most often?

The flower-patch crab in front of the first building on the path toward Coconut Town. It’s tucked into the flowers and easy to walk past, so if you’re stuck at 9/10, check there first.

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