Learn how to stop the back-clinch pull-back takedown in UFC 6 with the right deny inputs, timing, and follow-up escapes against cage back control.
To stop the back-clinch pull-back takedown in UFC 6, hold L2 + R2 (LT + RT on Xbox) the moment your opponent starts walking you backward off the cage — and hold R2 by itself to deny the earlier backpack attempt.
This is the sequence that ends a lot of online rounds: someone clinches you, walks you into the cage, takes your back, and then drags you to the mat where the chokes and armbars start. The fix lives entirely in the back clinch against the cage, and it’s two separate defensive holds layered on top of each other — one for the backpack climb, one for the pull-back drag. Because UFC 6 is new, these inputs carry over from the retained UFC 2–5 clinch scheme, so treat them as the working defense rather than a fully documented one.
The inputs that stop the back-clinch takedown
| Threat | PlayStation | Xbox |
|---|---|---|
| Backpack attempt | Hold R2 | Hold RT |
| Pull-back / drag-down takedown | Hold L2 + R2 | Hold LT + RT |
You’re defending in one specific spot: the opponent is behind you, you’re pinned to the cage, and they’ve taken your back. From there they try one of two things. First they go for the backpack — climbing fully onto your back — and you shut that down by holding R2 (RT on Xbox) on its own. Once players learn to deny the backpack, the follow-up is the walk-back: they march you backward and ride you down to the floor. To deny that one you hold both triggers, L2 + R2 (LT + RT), as the walk-back animation begins.
How to deny the back-clinch pull-back in UFC 6
STEP 1/3
Confirm you’re in back clinch on the cage
This defense only applies once an opponent has clinched you, pinned you to the cage, and taken your back, so check you’re actually in that position before committing to it.

STEP 2/3
Hold R2 to deny the backpack
As they try to climb into a backpack, hold R2 (RT on Xbox) and the attempt gets stuffed before they ever lock it in.

STEP 3/3
Hold L2 + R2 as they walk you backward
The instant the walk-back animation starts, hold L2 + R2 (LT + RT) and you’ll play the deny animation instead of hitting the mat — it’s reactive, so hold it as the walk begins, not after you’re already going down.

Pre-load the deny — start holding both triggers the moment the walk-back animation begins, because the window is short and waiting until you see the full drag almost always misses it.
Video help
Why your takedown defense still fails

Mashing also costs you. If you’re spamming strikes or transition buttons once the drag animation kicks in, you’re not holding the deny, and you go to the ground. There’s a real disagreement worth knowing about here too: some players leave the left stick neutral and say it still works, while others insist you must match the drag direction (backward for a pull-back) with the stick — treat neutral-stick defense as unverified, and if your deny keeps failing, try pushing the stick the way you’re being dragged. Finally, stamina matters. Gas out in the back clinch and even clean inputs fail more often, so don’t burn yourself empty before you’re stuck in that spot.
After the deny, and getting out of back clinch
You’ll also hear about “counters” to the drag. One is a backward-slam off R1 + Triangle that reportedly taxes the attacker’s stamina, and another is a Kimura attempt around L1 + L2 + R1 with Square or Triangle. Both are described as unreliable, possibly cage-dependent, and the slam still leaves your opponent on your back even when it works — so don’t lean on either as confirmed UFC 6 tech. The deny is your bread and butter; the counters are gambles.
Frequently Asked Questions
Do I also need to move the left stick, or is holding L2 + R2 enough?
On-screen, holding L2 + R2 alone is shown producing the deny. That said, community testing disagrees: some players say a neutral stick works, others say you must match the pull direction (push the left stick backward for a pull-back). Neutral-stick defense isn’t confirmed for UFC 6, so the safest habit is to hold both triggers and feed the stick toward the drag.
What button denies the backpack in back clinch?
Hold R2 on PlayStation or RT on Xbox by itself. That single hold stuffs the backpack climb before it locks in — it’s the deny that comes before the walk-back, so learn it first.
Why does my takedown defense still fail even when I hold the triggers?
Usually it’s timing or stamina. The deny window is short, so you have to be holding the input as the walk-back animation starts rather than reacting once you’re already being dragged. Low stamina also makes takedown defense far less reliable, so a gassed fighter can eat the takedown even with the right input.
How do I get out of the back clinch after I stop the takedown?
Once you’ve denied the drag, separate or turn out immediately, circle off the cage, and use a clinch transition to get back to a neutral or facing position. Don’t sit in the back clinch waiting for the next attempt — every second there is another takedown or choke setup.