Get a strong early start in Witchspire by gathering smarter, bonding familiars, unlocking shrines, prioritizing broom flight, and building the habits that make progression faster.
The fastest way to progress in Witchspire is to gather everything, fight every spirit-dropping creature to collect familiars, activate every Luminary shrine and flight pillar you find, and rush broom flight so exploration and resource-gathering speed up dramatically.
Updated June 21, 2026
Witchspire rewards players who lay a foundation before they sprint for the next story beat. The early game is really about building habits — hoard resources, collect companions, bank free skill points and chase mobility — so that everything after it comes faster. Get those right and the rest of the run stops feeling like survival and starts feeling like momentum.
- Gather everything and clear every camp you pass
- Familiars: how to spot, bond with, and put them to work
- Luminary shrines and the points worth spending first
- Materials worth chasing — and the ones that find you
- How to unlock broom flight in Witchspire
- Co-op, difficulty, and weapon choices before you start
- Frequently Asked Questions
- Creators we synthesized this from
Gather everything and clear every camp you pass

The single habit that pays off most is the simplest one: if you can harvest it, gather it. Witchspire isn’t like the survival games where early materials quietly go obsolete — almost everything here has a use somewhere down the line. Wood feeds structures, crafting stations and progression recipes; verdant flowers process into verdant bloom petals for reliable healing; berries are another easy heal worth grabbing on sight; and cotton flowers become the cotton you’ll need for hearth upgrades. Picking it all up now spares you a backtracking trip across the island later for something you walked straight past.
Monster camps are the other thing players skip. When you find one, clear it out and search the area properly — chests are often tucked around the campground or hidden in nearby caves, and they usually hold gold and other useful items that give you a real boost early on.
Because your inventory fills up fast once you’re collecting everything in sight, build storage chests early. The important detail is that resources kept in a chest can still be used for crafting — you don’t have to pull materials out by hand every time you make something. Stash it all, keep your pack clear, and craft straight from storage.
Pick up every harvestable resource you pass — almost nothing in Witchspire goes obsolete, so gathering as you go saves long backtracking trips later.
Familiars: how to spot, bond with, and put them to work
| Rarity | Visual indicator |
|---|---|
| Normal | Name only, no ring |
| Rare | Blue ring around the level |
| Epic | Purple ring around the level |
| Legendary | Orange ring around the level |
Familiars are the deepest system in Witchspire, and they’re easy to underuse if you don’t know what to look for. They aren’t just companions that trail behind you — they fight alongside you, help solve puzzles, and crucially speed up your crafting.
The tell for whether a creature can become one is what happens when it dies. If a spirit rises into the air and vanishes, that creature belongs to the familiar category and can eventually be bonded. Enemies that produce no spirit at all, like Froblins, are simply hostile and can never become companions.
Defeating a familiar-type creature doesn’t bond it on the spot. Keep fighting them, and every so often a defeated spirit will linger behind instead of disappearing — walk up, interact with it, and the bond forms. Because that’s a chance each time, it’s worth fighting nearly every familiar creature you meet; every battle is another roll for a companion. To tilt the odds, put points into the Spirit Charmer Luminary skill, which raises how often spirits linger.
A few practical notes on collecting them. You equip familiars at your hearth, and you can have up to three active at once. They take up inventory slots, so if your pack is full when you bond one, it drops to the ground as a blue marble — very easy to leave behind, so make room first. Incense doesn’t last long during bonding, so the efficient play is to round up a few familiar creatures, one-shot the group, and drop your incense while they’re all down to bond several in one go. There are more than 30 familiars to collect, each with its rarity shown by the ring around its level.
Once you start unlocking crafting stations, assign familiars to them. A station with a familiar helping out runs noticeably faster — a workbench, for instance, becomes far quicker. One station depends on them entirely: the spinner, which turns fiber into thread and cotton, won’t operate at all until you add a Lam Loof or a Shardling to it. That alone makes building a broad collection worthwhile.
Luminary shrines and the points worth spending first
Whenever you spot a Luminary shrine out exploring, activate it before you move on. Each one hands you a free Luminary point you can immediately invest — and since those points are normally only earned through progression, shrines are essentially free advancement toward new recipes, better skills and stat boosts.
The Luminary tree looks intimidating but it’s flexible: you can jump around to almost any skill as long as you meet its requirements. Hover a skill and read the colour — green text means you’ve met the requirement, red text means you still need something. If you’re unsure, open your character sheet from the inventory and check your stats at the bottom against what the skill asks for. As an example, a broom upgrade can gate behind reaching witchcraft level 15, so you’d hold off on it until that stat catches up.
For early picks, three are worth prioritising. Vigor gives your character extra jumps; backpack and inventory upgrades are worth grabbing the moment they’re available so all that gathering has somewhere to go; and Spirit Charmer feeds your familiar collection. You’ll also stumble onto backpack upgrades out in the world, so exploring helps here too.
Materials worth chasing — and the ones that find you

A couple of resources deserve special attention. Older trees are worth a detour: they frequently have chests scattered around them and yield Shimmer Dust. That dust processes into Shimmering Ink, a primary ingredient in ritual scrolls — consumable combat spells that give you options beyond your normal wand and spell blade attacks. As fights get tougher, a stock of scrolls makes a real difference, so collect Shimmer Dust whenever you pass an older tree rather than waiting until you suddenly need it.
Gemstones are the opposite case — don’t farm them. The drop rate from enemies is fairly low, and they also turn up occasionally while mining ore nodes like copper, iron and gold. If you’re already clearing camps, fighting as you travel and mining every deposit you find, you’re rolling for gemstones dozens of times without trying. Treat them as a background bonus that quietly piles up, not a reason to grind one spot.
XP potions drop throughout the world too, and they’re flexible — pour one into your character to level up, or hand it to a familiar to level the familiar instead.
How to unlock broom flight in Witchspire
Broom flight is the biggest mobility milestone in the game. Once you can fly, gathering speeds up dramatically, distant objectives become reachable and exploration stops being a slog — so unlock it as early as the main story allows, and activate every flight point you come across along the way. The route below is one path; specifics like the boss and the exact pillar spot can vary, and keep in mind you’ll have to re-unlock flight in each new zone by finding that region’s orbs.
Activate every flight pillar you find
Interacting with flight points as you explore is what builds toward the broom unlock.
Defeat a boss for the Tear of Alune
Beating a story boss such as the Alunean Golem drops the material called Tear of Alune.
Upgrade your hearth to level 4
Use the Tear of Alune to take your hearth from level 3 to level 4 — a level-4 hearth is the broom’s only hard requirement.
Craft the broom
The recipe is light: spirit dust from defeated familiars plus fine wood, which you can cut from the fine wood trees near the first abandoned hearth with a logging sickle.
Reach and activate the flight pillar
Head to the pillar north of the first abandoned hearth, cross to the small island beside it, and climb the steps to the rainbow-lit orb to interact with it.
Equip the broom and fly
Equip the broom and press V to take off across the first islands.
Video help
Co-op, difficulty, and weapon choices before you start
| Difficulty | Who it’s for |
|---|---|
| Easy | Relaxed players who don’t want to stress about staying alive |
| Standard | A moderate challenge that keeps you engaged without overwhelming |
| Hard | Players who want a genuine fight |
| Impossible | The toughest run, for anyone chasing maximum difficulty |
A few setup decisions shape your very first session. Witchspire plays solo or with up to six players, with one catch worth remembering: whoever hosts the lobby has to be online for anyone to play in that world. Party size also drives XP sharing and how the difficulty scales, so a full group plays quite differently from a solo run.
You pick from four difficulties when you begin, and the right one depends entirely on how much pressure you want.
If you want finer control, the world modifiers add extra options on top, including drop-zone death, pet damage and enemy damage.
Don’t agonise over your starting class. Choosing wand or sword doesn’t lock you to it — you can use every weapon type at any time, so experiment freely with whatever suits the fight in front of you. The same goes for your starting familiars: each one shows up again later to bond with, so there’s nothing lost by picking one early.
Finally, treat your hearths with some care. They serve as your base camps and fast-travel points, but they’re limited until you unlock more — so place them where they actually make sense rather than burning them early. And don’t rush progression; the time you spend gathering, clearing camps, collecting familiars and upgrading your hearth is exactly what makes the back half of the game easier.
Related Witchspire guides
Frequently Asked Questions
How many players can play Witchspire together?
How do you unlock flight in Witchspire?
How do you get and bond with familiars?
Do you need to farm gemstones?
Are you locked into your starting class or weapon?
Creators we synthesized this from
This guide pulls together the methods from these 2 community videos:
- Side Quest — 13 Witchspire Tips & Tricks Every Player Needs to Know
- CozyVale — Watch This Before Playing WitchSpire