The Adventures of Elliot: The Millennium Tales prologue walkthrough

This The Adventures of Elliot prologue walkthrough guides you through Huther, the Doorway of Time, Little Hope, major fights, key pickups, and save-transfer details.

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The prologue of The Adventures of Elliot: The Millennium Tales is a roughly 4–5 hour opening chapter that follows the adventurer Elliot from the Kingdom of Huther, through the Doorway of Time, to the Northern Tower in Little Hope — and this Part 1 walkthrough covers every story beat, fight and key pickup, with your entire save carrying over into the full game.

This is an HD-2D story RPG, not a live-service grind, so the prologue plays as one continuous adventure rather than a checklist of things to farm. You guide Elliot, an orphan-raised adventurer, on a job that snowballs from a tiny shore errand into a desperate chase through time. Along the way you’ll meet Princess Yuria (who supports you with healing magic), her father King Hikard, the scheming Minister Kyifrey, the royal scholar Euigene, and caretaker Leica with the orphanage children. Everything below follows the chapter in the order you actually play it.

What the prologue demo covers

Detail Info
Length Roughly 4–5 hours (varies with exploration; some finish in under 3)
Start Kingdom of Huther
End Northern Tower, Little Hope
Save carryover Yes — same console/platform, via “Carry over from demo”
Faie playable No
Default weapon 1-Star Sword

The prologue is a single, self-contained arc that runs from the very start of the game to its first major boss, and the whole demo save transfers into the full release. Here are the facts worth knowing before you set out.

The chapter takes you out of the magic-protected human lands and into Beast Tribe territory, then several hundred years into the past after Kyifrey forces open the Doorway of Time. Because it’s one long story beat — Huther to the ruins, the Mist Ruins rescue, the time jump, Little Hope, and the climb to the Northern Tower — the smart way to play is to soak up every optional pickup as you pass it rather than backtracking later. How long it takes varies: a clean, exploration-light run lands closer to three hours, while thorough play stretches toward five.

How to complete the Elliot prologue, from Huther to the Northern Tower

STEP 1/48

Take the shore job from town

Elliot sets out to recover an acquaintance's lost keepsake, last seen on the shore just outside Huther.

Take the shore job from town
Take the shore job from town | CGInferno/YouTube
STEP 2/48

Recover the comb on the shore

Search the beach and pick up the well-cared-for comb — it's the keepsake you'll return next.

Recover the comb on the shore
Recover the comb on the shore | CGInferno/YouTube
STEP 3/48

Return the comb to the orphanage

Bring it back to the old man waiting at the orphanage, where Leica and the kids welcome Elliot home.

Return the comb to the orphanage
Return the comb to the orphanage | CGInferno/YouTube
STEP 4/48

Answer King Hikard's summons

A soldier calls Elliot to the castle; head there to learn why the king wants an adventurer.

Answer King Hikard's summons
Answer King Hikard's summons | CGInferno/YouTube
STEP 5/48

Accept the ruins investigation

King Hikard asks Elliot to survey newly discovered ruins in Beast Tribe territory to ease Yuria's burden.

Accept the ruins investigation
Accept the ruins investigation | CGInferno/YouTube
STEP 6/48

Take Euigene's travel talisman

The scholar hands you a talisman tied to the adventuring guideposts that later doubles as fast travel.

Take Euigene's travel talisman
Take Euigene's travel talisman | CGInferno/YouTube
STEP 7/48

Cross the western bridge to the ruins

With Yuria guiding you through your enchanted earrings, head west across the bridge.

Cross the western bridge to the ruins
Cross the western bridge to the ruins | CGInferno/YouTube
STEP 8/48

Activate the first adventuring guidepost

Touch every guidepost you pass — they serve as waypoints across the land.

Activate the first adventuring guidepost
Activate the first adventuring guidepost | CGInferno/YouTube
STEP 9/48

Win your first field fight

Outside the spell of safekeeping, monsters and beastmen attack; clear them to move on.

Win your first field fight
Win your first field fight | CGInferno/YouTube
STEP 10/48

Reach the sealed western ruins

The gear-etched door won't budge, so look nearby for the way to open it.

Reach the sealed western ruins
Reach the sealed western ruins | CGInferno/YouTube
STEP 11/48

Open the ruins door

Find and trigger the mechanism that swings the gate open.

Open the ruins door
Open the ruins door | CGInferno/YouTube
STEP 12/48

Grab the key inside

Open the chest for a key, then find the door it unlocks.

Grab the key inside
Grab the key inside | CGInferno/YouTube
STEP 13/48

Clear the sealed trap room

Stepping in locks the exits — defeat every foe to reopen the way out.

STEP 14/48

Defeat the ruins guardian

A large, sword-wielding guardian blocks the depths; stay clear of its heavy swings and wear it down.

Defeat the ruins guardian
Defeat the ruins guardian | CGInferno/YouTube
STEP 15/48

Examine the giant time-door

At the ruins' end you find a strange giant door — note it for now and press on.

Examine the giant time-door
Examine the giant time-door | CGInferno/YouTube
STEP 16/48

Divert to the Mist Ruins rescue

Word arrives that adventurers are stranded in the Mist Ruins north of town, and Elliot drops everything to help.

Divert to the Mist Ruins rescue
Divert to the Mist Ruins rescue | CGInferno/YouTube
STEP 17/48

Fast-travel back to town with the talisman

Use Euigene's talisman to warp back to Huther in an instant.

Fast-travel back to town with the talisman
Fast-travel back to town with the talisman | CGInferno/YouTube
STEP 18/48

Meet the wandering merchant

A mischievous cat lifts a merchant's purse and leads you to him — he deals in mysterious stones.

Meet the wandering merchant
Meet the wandering merchant | CGInferno/YouTube
STEP 19/48

Form your first magesite

Combine magisite fragments into a whole stone to unlock new magic.

Form your first magesite
Form your first magesite | CGInferno/YouTube
STEP 20/48

Stock up at the Huther shop

Buy adventuring goods now — once you depart you won't get the chance again.

Stock up at the Huther shop
Stock up at the Huther shop | CGInferno/YouTube
STEP 21/48

Enter the Mist Ruins

Push into the foggy ruins north of the kingdom and find any survivors fast.

Enter the Mist Ruins
Enter the Mist Ruins | CGInferno/YouTube
STEP 22/48

Solve the switch-and-foothold puzzles

Place objects on switches and shove blocks into place to open the path deeper.

Solve the switch-and-foothold puzzles
Solve the switch-and-foothold puzzles | CGInferno/YouTube
STEP 23/48

Reach Oliver — a death you can't prevent

Oliver is found mortally wounded; no magic can restore him, so this loss is scripted.

Reach Oliver — a death you can't prevent
Reach Oliver — a death you can't prevent | CGInferno/YouTube
STEP 24/48

Beat the Mist Ruins guardian

A powerful threat in the deepest chamber falls after one last hard push.

Beat the Mist Ruins guardian
Beat the Mist Ruins guardian | CGInferno/YouTube
STEP 25/48

Claim the tome and key

The final chest holds an ancient tome and a curiously designed key — take both back to the castle.

Claim the tome and key
Claim the tome and key | CGInferno/YouTube
STEP 26/48

Have Euigene read the tome

At court the tome is revealed to describe the Doorway of Time, and Kyifrey grows dangerously interested.

Have Euigene read the tome
Have Euigene read the tome | CGInferno/YouTube
STEP 27/48

Run Leica's monster-clearing errand

Back home, thin out the monsters near town while Leica restrings Nick's old bow for you to keep.

STEP 28/48

Run Euigene's gathering errand

Collect what the scholar needs and receive his old spear in return.

Run Euigene's gathering errand
Run Euigene's gathering errand | CGInferno/YouTube
STEP 29/48

Clear a radiance skill-trial

Survive an optional trial building's challenge to earn a "new radiance" upgrade.

STEP 30/48

Watch Kyifrey open the Doorway of Time

The minister forces the door and crosses into another age, vowing to rewrite history.

STEP 31/48

Return the gardener's hat from the coast

Find the hat lost to the wind on the beach; Yuria even mends it when you bring it back.

Return the gardener's hat from the coast
Return the gardener's hat from the coast | CGInferno/YouTube
STEP 32/48

Make a prickly-pear bomb for Sandy

Gather prickly pear flesh so the old man can craft a soothing bomb-salve for the child's scraped knee.

Make a prickly-pear bomb for Sandy
Make a prickly-pear bomb for Sandy | CGInferno/YouTube
STEP 33/48

Step through the Doorway of Time

With Yuria along, pass through the portal into the distant past.

Step through the Doorway of Time
Step through the Doorway of Time | CGInferno/YouTube
STEP 34/48

Arrive in the unfamiliar past

You emerge near a castle-like ruin, but Yuria's healing magic now barely reaches you.

Arrive in the unfamiliar past
Arrive in the unfamiliar past | CGInferno/YouTube
STEP 35/48

Reach the village of Little Hope

Find the worn settlement that was once a thriving magical civilization.

Reach the village of Little Hope
Reach the village of Little Hope | CGInferno/YouTube
STEP 36/48

Learn Little Hope's history from Diona

The researcher explains the fallen age of magic and the power of light that once slew a witch.

STEP 37/48

Gather rumors at the tavern

The locals reveal that Kyifrey headed north.

Gather rumors at the tavern
Gather rumors at the tavern | CGInferno/YouTube
STEP 38/48

Set out for the Northern Tower

Push through the Northern Woods and the snowfield beyond toward the tower.

STEP 39/48

Hit the rock slide blocking the road

A boulder slide cuts the path, and only a bomb will break through.

STEP 40/48

Fetch bombs from the village shop

The shopkeeper trades bombs for a field test against the beast tribes first.

STEP 41/48

Test the bombs on the beast tribe

Use the bombs in combat to prove they work, then collect more for the boulders.

STEP 42/48

Blow up the boulder slide

Demolish the boulders to finally clear the road north.

STEP 43/48

Cross the snowfield into Ulfer territory

Press through the cold, dangerous snowfield toward the caves leading to the tower.

STEP 44/48

Win the approach battle

A wave of enemies makes a stand just short of the Northern Tower.

STEP 45/48

Enter the Northern Tower

Reach the enormous ruins where the ancient power of light is said to rest.

STEP 46/48

Confront Kyifrey at the light staff

He seizes the staff's power and refuses to be talked down.

STEP 47/48

Survive the light-staff boss fight

Kyifrey's cold, overwhelming magic strikes Elliot down — this defeat is scripted, not a skill check.

STEP 48/48

Accept the mysterious revival

A strange being offers to bring Elliot back; wish to live, and the prologue ends on its cliffhanger.


Video help

Systems the prologue teaches

The chapter doubles as a hands-on tutorial for the systems you’ll lean on all game. The most important is magisite (also shown on screen as magicite) — crystallized magic that the wandering merchant introduces. You collect fragments from chests and fallen foes, then form them into whole stones, and as you progress your magic box physically grows larger so you can hold and make more magic than before. The merchant tells you outright that magisite “grants its blessing on those who open new paths,” which is a strong hint to keep crafting and experimenting rather than hoarding fragments.

Bombs are the other path-opener, but you don’t get them until the past: a village shopkeeper hands them over in exchange for testing them against the beast tribes, and from then on they shatter boulder slides and cracked, breakable walls that hide caves and side rooms. Whenever you spot something that looks fragile, it’s worth a bomb. Scattered around the world are the skill-trial structures — optional buildings where a voice sets a combat challenge and rewards you with a “new radiance” upgrade for clearing it. They’re easy to miss but clearly placed to make Elliot stronger, so detour into every one you find. The glowing adventuring guideposts, meanwhile, act as your waypoints, and Euigene’s talisman lets you warp between the ones you’ve visited.

On weapons, Elliot starts with the 1-Star Sword as his default, and a 1-Star Boomerang is reportedly purchasable back in Huther for around 100 tul — that price comes from a single account, so treat it as reported rather than fixed. The prologue’s story errands also net you a restrung bow (your childhood weapon) and Euigene’s old spear, so it’s worth running those side tasks for the gear alone. One thing to keep expectations straight: Faie is not playable in the demo, which means convenience abilities like sprinting and warping tied to her aren’t available here — you’ll only get those in the full game.

Sweeping for 100% before the demo ends

Because your entire save — items, crafted resources, and your last save point — carries into the full game on the same platform, the prologue is the rare demo where thoroughness pays off permanently. The honest framing of “100%” here is that no definitive collectible checklist exists, so chasing an exact number isn’t the goal; sweeping every area for chests, magisite fragments, and shards of life before you trigger the finale is. After the main quest beats wind down, double back through earlier zones, pop any breakable walls with bombs, and clear any radiance trials you skipped.

QUICK WIN

Before the Northern Tower finale, sweep every area for chests and resources and grab the 1-Star Boomerang in Huther — your whole prologue save, last save point included, carries into the full game, so nothing you collect now is wasted.

This is also where the reader’s “what next” naturally points. Demo save transfer is the headline reward, and the wider game opens up later weapons and upgrades beyond the starting sword and boomerang, so it’s worth heading into the finale with a fully explored map and a healthy stock of crafted magisite behind you.


Related The Adventures of Elliot guides

Frequently Asked Questions

How long does the prologue demo take to finish?

Plan for roughly 4–5 hours, though it varies a lot with difficulty and how much you explore. Some players report finishing in just under three hours by sticking to the main path, so there’s no single fixed time.

Does your save data carry over to the full game?

Yes. The entire prologue save — your items, gathered resources, and last save point — transfers into the full release, but you’ll need to play the full game on the same console/platform and choose “Carry over from demo” from the main menu. Cross-platform transfer isn’t supported.

Is Faie playable in the prologue demo?

No. Faie is not playable in the demo, so abilities associated with her — such as sprinting and warping — aren’t available until you’re in the full game.

Where does the prologue end?

It ends at the Northern Tower in Little Hope, after you cross the Doorway of Time into the past and confront Kyifrey. The chapter closes on a scripted boss defeat and a cliffhanger revival, so don’t expect to “win” that final fight through skill.

What weapons can you get during the prologue?

You begin with the 1-Star Sword as your default. A 1-Star Boomerang is reportedly available in Huther for around 100 tul (single-sourced, so treat the exact price as reported), and the chapter’s side errands also hand you a restrung bow and Euigene’s old spear.

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