Elliot can wield seven weapon types — sword, boomerang, spear, bow, hammer, and scythe chain (each with three progressively stronger versions) plus bombs — found in shops, side quests, and the caves and ruins of all four ages, with the magic compass and its upgraded needles revealing each tier’s locations on your map.
Across The Adventures of Elliot: The Millennium Tales, “all weapons” really means six weapon types that each climb through three tiers — a 1-star base version, a 2-star, and a 3-star — alongside bombs, which sit outside that ladder. That’s 19 pieces of kit in total, scattered through shops, side quests, and the dungeons of all four ages. Before you can chase any of them down on your map, though, you need the compass system that surfaces their locations, so that’s where this starts.
How the magic compass and its needles reveal weapons

The whole hunt is gated behind one tool and two upgrades to it. Finish the main story quest A Shield Restored and you’ll receive the magic compass from Marni and Fosta, which lights up every 1-star base weapon on your map. That’s the easy tier — you genuinely can’t miss those once the compass is pinging them.
To see the stronger stuff you need better needles. The better weapon needle, which reveals all 2-star weapons, comes from the side quest Kylostasia’s History Lesson, given by Kylostasia in the Age of Reconstruction; it unlocks off the back of the same A Shield Restored quest that hands you the compass. The best weapon needle for the 3-star tier doesn’t show up until roughly the final dungeon of the game.
Here’s the catch worth knowing early: several 3-star weapons are findable long before you ever get that last needle — you just won’t have a map marker pointing at them. A couple, however, are tied up in true-ending content and stay locked until you’re deep into the endgame regardless.
Prioritise finishing A Shield Restored — it grants the magic compass and unlocks the side quest for the 2-star needle, turning most of the weapon hunt from a blind search into a map you can read.
Every weapon type and its three tiers
| Weapon type | Tier | Location & Age | How to get / requirement |
|---|---|---|---|
| Sword | 1-star | Equipped from the start | Default Longsword |
| Sword | 2-star | Doorway Ruins, Sublevel One — Age of Reconstruction | Optional puzzle during the main story; missable |
| Sword | 3-star | Water Ruins — Age of Reconstruction or Age of Budding (sources differ) | Needs Mount Phoenix story item; true-ending-locked (spoiler weapon) |
| Boomerang | 1-star | Town shop — Age of Safekeeping (reportedly Huther, 100 tul) | Shop purchase |
| Boomerang | 2-star | Town shop — Age of Magic | Shop purchase on arrival |
| Boomerang | 3-star | Dragon Pillar, Sublevel One — Age of Budding | Phase Copy ability (shrine outside entrance) |
| Spear | 1-star | Huther Castle — side quest | Complete A Spear with a Past for Yu Eugene |
| Spear | 2-star | Western Caves — Age of Magic | Key from A Doorway to a New Age; missable |
| Spear | 3-star | Falls Caves — Age of Magic | Dive ability (from Water Ruins) + beat a tough boss |
| Bow | 1-star | Orphanage — side quest | A Good Old Bow from Laika, after Misty Ruins |
| Bow | 2-star | Eastern Caves — Age of Reconstruction | Key from A Clue from Herek; Phase Warp or Flutterer’s Cape; missable |
| Bow | 3-star | Forest Ruins — Age of Magic | Beat a tough boss; available very early |
| Hammer | 1-star | Age of Reconstruction — main story (reportedly Southern Caves, Desert Exit) | After meeting Faye; unmissable |
| Hammer | 2-star | Doorway Ruins — Age of Magic | Phase Vacuum ability to move an orb; missable |
| Hammer | 3-star | Geared Ruins — Age of Magic | Endgame three-cats true-ending quest |
| Scythe chain | 1-star | Rainbow Lotus Dungeon — Age of Safekeeping | Main story quest |
| Scythe chain | 2-star | Secret Caves 1, White Raya — Age of Magic | Bomb a cracked wall (reportedly Aggrandize Bomb magicite); missable |
| Scythe chain | 3-star | Fire Ruins — Age of Budding | Defeat the boss; reachable once Western Caves open |
| Bombs | Utility (no tiers) | Age of Reconstruction — main story | Granted during Blow Your Troubles Away |

The cleanest way through this is type by type, base to best. One note before the list: the exact in-game names of the 2-star and 3-star weapons aren’t fully confirmed yet, so treat the names below as the best available labels — the type, tier, and location are the solid part. The base weapons are documented and reliable.
Sword.
Bombs and the shield: the two exceptions
Not everything follows the tier ladder. Bombs are a utility weapon you pick up during the main story at the start of the Age of Reconstruction — they let you blow open walls and clear debris (and, as noted, reach a couple of weapons behind cracked walls). There are no higher-tier bombs to chase, so if you’re expecting a 2-star or 3-star version, there isn’t one.
The shield is the other outlier. It has exactly one upgrade, and you get it as part of the main story rather than by exploring for it, so there’s nothing to hunt down — just keep progressing the quest line.
Slotting magicite to tune each weapon
Finding a higher-tier weapon is only one half of “upgrading.” The other axis is magicite, which you slot into weapons to add effects and shape how a given weapon plays. Magicite comes in multiple rarities, and rarer pieces strengthen the effect they carry, so this is where a lot of your real combat customisation happens — independent of whether you’ve found the 2-star or 3-star version of a weapon yet.
The standing advice is to form magicite early and often. You generate it by forming, and the more you form, the better your odds of rolling rarer pieces — so hoarding it works against you. Think of weapon power as two tracks running in parallel: swapping up a tier when you find a stronger variant, and refining the weapon you’re holding through magicite.
Exact magicite effects, rarities, and any numerical costs aren’t documented yet, so it’s not worth chasing specific “best slot” tables that claim hard numbers — those aren’t confirmed. The reliable takeaway is the behaviour: form constantly, slot what you roll, and re-tune as better magicite appears.
Frequently Asked Questions
How do I get weapons to show up on my map?
Through the compass system. Completing the main quest A Shield Restored gives you the magic compass, which reveals all 1-star weapons. The better weapon needle (for 2-star) comes from the Kylostasia’s History Lesson side quest in the Age of Reconstruction, and the best weapon needle (for 3-star) isn’t yours until around the final dungeon. Some 3-star weapons can still be found before you have that last needle — you just won’t have a marker for them.
Which weapons are missable, and which are stuck behind the endgame?
The 2-star weapons are the missable ones — the Dusk Sword, Catapult Bow, Silver Spear, Black Iron Hammer, and Orochi Chain and Sickle all sit behind optional puzzles, keys, or abilities you can walk past. For the endgame, the 3-star sword (the Late Staff) needs a late Age of Budding story item, and the Judgment Hammer only unlocks through the true-ending cat quest.
Do weapons actually upgrade, or do you just find stronger ones?
Both, really. The tiers are separate weapons you find in the world rather than something you upgrade in place — moving from 1-star to 3-star means tracking down the better version. Alongside that, magicite lets you genuinely customise and strengthen whatever weapon you’re currently using, so “upgrading” happens on two tracks at once.
Which weapons are tied to the true ending?
Two. The 3-star sword is required to reach the true ending — its charged attack breaks light barriers in certain dungeons — and the 3-star hammer is locked behind the true-ending three-cats quest you start by pivoting to the Age of Budding instead of fighting the final foe in the Age of Safekeeping.
What’s the earliest strong weapon worth a detour?
The 3-star bow (reportedly the Devil’s Gut Bow) at the end of the Forest Ruins in the Age of Magic. You can reach it surprisingly early, well ahead of the final needle — the only barrier is a tough boss, so go in stocked up on healing and you’ll walk away with a top-tier ranged weapon long before you’re “supposed” to.
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