To get the True Ending, obtain the Leytstaf Sword, complete the three Age story events (Budding, Magic, Reconstruction), collect and equip Mao’s pendant from Heuria’s room, then guard (don’t attack) through the Beast of Enmity fight at the Northern Tower while having collected enough cats.
The True Ending in The Adventures of Elliot: The Millennium Tales isn’t something you stumble into — beat the final boss without the right setup and you land on a lesser ending instead. The path is a fixed chain of milestones that only opens up once you have the game’s legendary sword, and the very last requirement asks you to do something that feels backwards in a boss fight. Here’s the full order, where each piece lives, and the spots that trip people up.
How to reach the True Ending in The Adventures of Elliot
Get the Leytstaf Sword
The True Ending requirement chain only begins after you obtain this legendary sword, so push the story forward until it’s yours.
Complete the three Age story events
Trigger the events for the Age of Budding, Age of Magic, and Age of Reconstruction by heading to the village or city center in each area.
Reach the final accessory, Mao’s pendant
Progress through the story into the Age of Safekeeping and collect Mao’s pendant from Heuria’s room.
Equip Mao’s pendant
Equip the pendant first, then make your way to the Northern Tower.
Guard through the Beast of Enmity fight
At the Northern Tower, block against the Beast of Enmity’s attacks until the story triggers, rather than trying to win the fight.
Collect as many cats as possible
A specific number of cats is reportedly required, so gather every one you find along the way.
In the final fight, guard against the Beast of Enmity’s attacks until the story triggers — do not try to defeat it normally, or you’ll miss the True Ending condition entirely.
Video help
The three endings, and the one you get by default
This is a story game with more than one conclusion, and the True Ending is the one locked behind the requirements above. Reach the final boss without meeting those conditions and you’ll get a lesser result instead — described in-game as the normal or bad ending, so it’s easy to finish your playthrough thinking that was the only outcome.
Beyond the True Ending, players report a total of three endings — commonly listed as the True Ending, a Best Ending, and a Bad Ending — though the exact naming isn’t consistent everywhere, so treat the labels loosely. What matters is the practical split: do the full requirement chain and you get the True Ending; skip it and you don’t.
Where to find each True Ending requirement
| Requirement | Where / how to get it |
|---|---|
| Leytstaf Sword | Progress the story until you obtain it — the True Ending chain starts here. |
| Age of Budding event | Visit the area’s village center to trigger it. |
| Age of Magic event | Visit the area’s village or city center to trigger it. |
| Age of Reconstruction event | Visit the area’s city center to trigger it. |
| Mao’s pendant | Heuria’s room, during the Age of Safekeeping. |
| Equip Mao’s pendant | Equip it before heading to the Northern Tower. |
| Beast of Enmity (Northern Tower) | Guard against its attacks until the story triggers — don’t fight to win. |
| Cats | Collect as many as possible — exact number unconfirmed. |
Everything hangs off the Leytstaf Sword: until you have it, none of the True Ending requirements count, so make getting it your first checkpoint.

With the sword in hand, the three Age events are the bulk of the work. You trigger the Age of Budding, Age of Magic, and Age of Reconstruction story events by travelling to the village or city center in each respective area — they’re tied to those hub locations, not to combat, so a quick visit to the center is what fires each one.

From there, keep playing until you reach the Age of Safekeeping, where the final accessory lives. Go to Heuria’s room and pick up Mao’s pendant — then actually equip it before you leave. Equipping is its own step; carrying it isn’t enough, and the Northern Tower is where it has to be on. Once you’re there, the Beast of Enmity fight is the final gate: just Guard against its attacks and wait for the story to trigger instead of trying to bring it down.

Running alongside all of this is the cat requirement. Players say a specific amount of cats is needed for the True Ending, but the exact number isn’t confirmed, so the safe play is simple: pick up every cat you come across throughout your playthrough and don’t leave any behind.
Mistakes that cost you the True Ending
The most common slip is confusing the True Ending with the Best Ending and assuming you’ve already earned it — they’re separate outcomes, so meeting one set of conditions doesn’t hand you the other. Right behind that is anything to do with Mao’s pendant: walking past it in Heuria’s room, or grabbing it but forgetting to equip it before the Northern Tower, both quietly break the chain.
The fight itself catches people too. Attacking the Beast of Enmity to try to win, instead of guarding until the story triggers, is the wrong move here. And don’t under-collect cats — since the exact count isn’t verified, grabbing only a handful is a real risk, so gather as many as you can well before the finale.
Frequently Asked Questions
How many endings does The Adventures of Elliot have?
Players report three endings — usually listed as the True Ending, a Best Ending, and a Bad Ending. The naming isn’t perfectly consistent across descriptions, but the takeaway is that the True Ending is the one locked behind the full requirement chain.
How many cats do you need for the True Ending?
A specific number of cats is reportedly required, but the exact figure isn’t confirmed. Until it’s verified, the safest approach is to collect every cat you find during your playthrough.
What’s the difference between the True Ending and the Best Ending?
They’re distinct outcomes, and meeting the conditions for one doesn’t grant the other. The True Ending is the one tied to the requirement chain in this guide — the Leytstaf Sword, the three Age events, Mao’s pendant, and guarding the Beast of Enmity — so it’s easy to mistake one for the other if you assume any “good” finish is the True Ending.
What happens if you attack the Beast of Enmity instead of guarding?
For the True Ending you’re meant to guard until the story triggers, not defeat the boss normally. Trying to win the fight by attacking risks missing the True Ending condition, which is what pushes many players onto a lesser ending.
Do you have to get the Leytstaf Sword before the other True Ending steps?
Yes. The True Ending requirements only begin after you obtain the Leytstaf Sword, so it has to come first — the Age events, pendant, and final-boss step all sit on top of having it.