Load and haul your trailer to the new town, survive the car breakdown that strands you at a remote bed and breakfast, then run for the car when the locals turn on you.
Fears to Fathom: Scratch Creek is the series’ first co-op episode, and it drops two players into what looks like an ordinary cross-state move. You pack a trailer, hit the road, and end up stranded in a backwater town where the people are a little too interested in who you are. Here’s the shape the night takes and how to get out the other side.
What you need first
How to get through Fears to Fathom: Scratch Creek in co-op
Load the trailer
Grab the couch first, then the TV and the big boxes so the load balances in the trailer.

Hitch the trailer
Back the car up to the moving trailer and line it up until it hitches on.

Clear the fallen tree
A tree drops across the road, so walk up to it and drag it aside to open a path.

Stop at the gas station
The engine starts smoking, so pull in and get out to talk to the mechanic.

Drive to Bill’s house
He only patches the engine, then sends you left out of the lot and right to find Bill.

Take the trail uphill
Bill and his wife point you up a hill path to a bed and breakfast, so keep to it.

Sign the guest register
Once you reach the parsonage, head downstairs and sign the guest book as asked.

Run when the intruder appears
When a man turns up inside your room, flee through the house and out the back door.

Drive off without the trailer
Disconnect the heavy trailer so the car will move, then drive out to the main road.

Video help
Loading the trailer and hitting the road
The opening is a straight moving job. Knock out the heavy furniture first—the couch, the TV, the big boxes—so the weight sits right in the trailer, then toss the lighter stuff in last. Doorways and stairwells are tight, so expect to rotate and back items out a little to thread them through. Hold F to converse when the property manager and a neighbor stop by.
Once everything is loaded, get in the car and hook the trailer before you set off—it’s easy to start driving and forget it entirely. On the road you follow the GPS, and a heavy-traffic alert reroutes you off the highway onto a smaller highway through the trees. When a tree comes down across the lane, get out and drag it clear to keep going.
When the engine gives out
The car overheats on a hill and a temperature light comes on the dash. It keeps smoking until it can barely hold 20 miles per hour, and you limp into a gas station to find a mechanic. He looks it over and calls it a coolant leak, then warns it’s closer to a blown head gasket—a catastrophic engine failure waiting to happen.
Instead of fixing it on the spot, he patches the engine just enough to reach his old friend Bill and gives you directions: left out of the lot, then your first right. Bill and his wife Charlotte won’t look at the car until morning, so they send you up a trail behind the house to Miss Julia’s bed and breakfast for the night. You’re told plainly to keep to the path with no exceptions.
The night at the parsonage
Miss Julia runs the old parsonage and is unsettling from the moment you arrive. She walks you through the house, tells you the rooms lock themselves, and refuses to hand over the skeleton key. Before bed you’re asked to sign the guest register downstairs—worth reading, since the recent entries get steadily darker.
Small errands keep pulling you apart: one of you heads off for towels and water while the other waits in the locked room, and a worker starts knocking and demanding you open the door. This is where it turns out the town isn’t friendly at all. When an intruder finally gets inside, run—out the back, through the staff-only basement and its tunnels, and hide in a coffin if a chaser is right behind you. Reach the car last, and remember it won’t move with the trailer still attached.
When you finally make it back to the car to escape, disconnect the trailer first—it’s too heavy to drag, and the dead weight will get you caught before you reach the road.
Frequently Asked Questions
Is Scratch Creek a co-op episode?
Yes. It’s the first Fears to Fathom entry built for two players, so you and a partner hop in together and play through the move as the two leads.
Can you respawn after dying?
Yes. One player can be killed and respawn, and it doesn’t alert the other survivor—so the run keeps going even after a death.
How do you talk to your partner and the locals?
Press F to converse with people you meet, and open your phone with Tab to read texts. You can also send messages to your co-op partner from the phone.
What happens if you leave the trail to the parsonage?
You’re warned to keep to the path with no exceptions—the locals insist you won’t like what happens if you step off, so follow it straight up to the bed and breakfast.