Witchspire Covens Explained: Every Class, Element, and Starting Weapon

Image credit: Envar Games

What to know

  • Witchspire currently features six covens, each tied to a unique magical element and aesthetic.
  • Covens are not strict classes; they primarily affect your starting weapon and faction identity.
  • Three covens start with a Spell Blade, while three start with a Wand.
  • You cannot freely change your coven after character creation, so choose carefully.

Witchspire blends cozy exploration, magical combat, creature collecting, and survival-lite mechanics. One of the first major decisions you’ll make is selecting a coven during character creation. Although the developers have stated that covens are not intended to function like traditional RPG classes, they still shape your starting experience and character fantasy.

How covens actually work in Witchspire

Unlike many RPGs, Witchspire does not lock you into a specific combat role. The developers have explained that covens are intended to be more like magical factions than rigid classes. Your choice determines:

  • Your starting weapon.
  • Your coven-themed outfit colors.
  • Your associated magical element and lore background.

As you progress, you’ll quickly gain access to additional weapons and equipment regardless of your starting choice, meaning a Wand user can eventually use Spell Blades and vice versa.

All Witchspire covens and classes explained

CovenStarting WeaponElementTheme
CloudpiercersSpell BladeLuxAdventurers and innovators
StarsmithsSpell BladeCrystalMagical crafters and builders
Fortune TellersSpell BladeEtherSeers and visionaries
WildrootsWandNatureGuardians of living things
Folio KeepersWandNoxScholars of forbidden knowledge
Night ScribesWandAstralStarwatchers and cosmic researchers

Source information compiled from current Early Access guides and developer lore. They may change as the game develops.

1 – Cloudpiercers

The Cloud Pioneers embody exploration, courage, and unconventional thinking. Their signature colors include gold, orange, and brown tones.

Type: Spell Blade Coven

Starting Weapon: Cloudwalker’s Apprentice Spell Blade

Element: Lux

This is a good choice if you enjoy a balanced melee-magic approach from the beginning.

Image credit: Envar Studios

2 – Starsmiths

The Starsmiths are known as magical artisans and builders who create powerful structures and artifacts.

Type: Spell Blade Coven

Starting Weapon: Starsmith’s Apprentice Spell Blade

Element: Crystal

Players who enjoy crafting, construction, and magical engineering may find the Starsmith fantasy particularly appealing.

3 – Fortune Tellers

Fortune Tellers specialize in foresight and mystical visions. They often occupy the mysterious prophet role within Witchspire’s world.

Type: Spell Blade Coven

Starting Weapon: Diviner’s Apprentice Spell Blade

Element: Ether

Their dark purple and blue color scheme is among the most popular in the community.

Image credit: Envar Studios

4 – Wildroots

Wildcorn members share a deep connection with nature and living creatures.

Type: Wand Coven

Starting Weapon: Wildroot’s Apprentice Wand

Element: Nature

This coven is ideal if you prefer the classic wizard aesthetic and want to start with ranged magical combat.

Image credit: Envar Studios

5 – Folio Keepers

According to Witchspire lore, the Folio Keepers search ancient texts and forgotten civilizations for hidden magical knowledge.

Type: Wand Coven

Starting Weapon: Folio Keeper’s Apprentice Wand

Element: Nox

Their aesthetic combines dark blue and vibrant pink colors, creating one of the game’s most distinctive visual identities.

6 – Night Scribes

Night Scribes devote themselves to the stars, astronomy, and cosmic mysteries.

Type: Wand Coven

Starting Weapon: Night Scribe’s Apprentice Wand

Element: Astral

They represent the most celestial-themed faction currently available in Witchspire.

Image credit: Envar Studios

Spell Blade vs Wand: Which should you choose?

Weapon TypeBest ForPlaystyle
Spell BladeBeginners who like close-range combatAggressive hybrid combat
WandPlayers who prefer ranged attacksTraditional spellcasting

The most important gameplay difference at character creation is whether you begin with a Spell Blade or Wand. The first three covens start with Spell Blades, while the latter three begin with Wands. However, this distinction becomes less significant as you unlock more gear and recipes throughout the game.

Which coven is best for beginners?

For most new players:

Recommended CovenWhy
CloudpiercersStraightforward melee-magic hybrid gameplay
WildrootsEasy ranged combat and nature-themed fantasy
StarsmithsPopular aesthetic and builder fantasy

Since current Early Access builds place relatively little mechanical weight on coven choice, many experienced players recommend choosing the coven whose theme, colors, and lore appeal to you most. You’ll replace your starter weapon fairly quickly during progression.

If you like…Choose…
Exploration and adventureCloudpiercers
Crafting and buildingStarsmiths
Mysticism and prophecyFortune Tellers
Nature magicWildroots
Dark magical loreFolio Keepers
Cosmic and astral themesNight Scribes
Choosing the right coven for your playstyle in Witchspire

Do covens affect multiplayer?

Yes, but mostly from a roleplaying and thematic perspective. Players can join different covens while adventuring together, creating diverse magical identities within a group. Witchspire’s cooperative gameplay focuses more on teamwork, familiars, building, and exploration than on strict class composition.

Are covens important in the long run?

At the current stage of Early Access, covens are primarily:

  • A starting faction.
  • A source of cosmetic identity.
  • A way to determine your first weapon.
  • A connection to specific lore and magical themes.

The developers have mentioned the possibility of unique passive bonuses in the future, but these are not currently major gameplay factors.


Witchspire’s covens are best viewed as factions rather than traditional classes. Your choice affects your starting weapon, visual style, magical element, and lore background, but it won’t permanently lock you into a specific combat role. Because you’ll gain access to additional weapons fairly early, the safest approach is to pick the coven whose aesthetic, story, and magical theme resonate most with you. For many players, that’s ultimately the decision they’ll see throughout their entire adventure.

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