To complete the Something To Prove challenge in 007: First Light, you must grab the red flag in the “In At The Deep End” section of A New Home without knocking down a single soldier, using a clean stealth route from spawn to flag.

Something To Prove is extremely strict: the game flags a failure the moment any soldier is physically knocked down, even if they are not killed. That includes:
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Standard takedowns (front or behind)
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“Non-lethal” chokes that put them on the ground
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Environment interactions that make them fall over (kicks, shoves, explosions near ledges)
The cleanest way to think of this is: treat every soldier as untouchable terrain and route around them instead of through them.
At the same time, this segment is also where players usually target Cressida’s Way, which requires a full stealth run through the flag segment, making a no-contact ghost route the ideal solution.
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How to complete Something To Prove in 007 First Light
- Step 1: Load directly into the right checkpoint
- Step 2: Start by heading up and right from spawn
- Step 3: Bypass the first patrol pair with patience
- Step 4: Time your move past the interior guard and the first sabotage point
- Step 5: Use verticality and ignore optional distractions
- Step 6: Set up the final double sabotage and ladder push
- Step 7: Sprint to the red flag and confirm completion
- Critical mistakes to avoid during this challenge
How to complete Something To Prove in 007 First Light
Step 1: Load directly into the right checkpoint
From the main menu, use Select Chapter → A New Home → In At The Deep End so you start right at the training flag section. This saves time on retries and keeps your focus on routing, not replaying the story setup. Do not pick earlier checkpoints like “Home” if you only want this challenge.

Step 2: Start by heading up and right from spawn
When the segment begins and the objective is to capture the red flag, move forward, then up the nearby climbable ledge to the right-hand side path, avoiding the central lane where soldiers cross frequently. Ignore the first soldier ahead; he never turns fully toward your climbing path, so you can slip past without interacting with him.

Step 3: Bypass the first patrol pair with patience
Drop down to the next level only when you’re clear and watch the two patrolling soldiers ahead.

Wait until the closer guard moves on and the more distant one is distracted on his phone, then circle wide around them to stay outside both vision cones. If their timing desyncs and one looks your way, stay put in cover; do not attempt a “quick” takedown to fix a mistake.

Step 4: Time your move past the interior guard and the first sabotage point
As you approach the building with the interior guard, stop at the doorway and watch his full patrol pattern.

When he walks away, move in, sabotage the nearby training device as part of your route, and immediately back out before he turns and starts looking up the stairs again. Sabotage is allowed; the only forbidden action is causing guards to be knocked down.

Step 5: Use verticality and ignore optional distractions
Climb through the open window and up toward the higher catwalks overlooking a group of soldiers chatting below. Do not waste time creating distractions here—as long as they’re mid-conversation, you can climb up past them without being noticed.

Be decisive: hesitating on exposed ledges is more likely to get you seen than moving cleanly along the planned route.
Step 6: Set up the final double sabotage and ladder push
Near the end of the course, you’ll reach an area watched by a window guard who eventually steps away and two static soldiers who never move.

Wait until the window guard walks off, then quickly sabotage the two key training elements in sequence—the nearby device and its paired element—so both are triggered at once. Once both are sabotaged, rush straight to the ladder and climb while attention is drawn away from your path.

Step 7: Sprint to the red flag and confirm completion
After the ladder, follow the final linear section toward the red flag at the top of the course. As soon as you grab it without having knocked down any soldier, the HUD will pop “Something To Prove” and, if you also remained unseen and non-lethal, “Cressida’s Way” can trigger on the same completion. If you don’t see the notification, immediately pause and reload checkpoint to retry.

Critical mistakes to avoid during this challenge
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Any takedown at all
Even “non-lethal” or “light” takedowns count as knocking down a soldier and instantly void the challenge. -
Using environment kills or shoves
Kicking guards from ledges, shoving them into objects, or blowing up generators that ragdoll them all count as knockdowns. -
Panic distractions that chain into chaos
Throwables or loud sabotages can pull patrols off-script, making the route harder and tempting you into emergency knockdowns. -
Misreading vision cones and patrol timing
Let a guard finish a full pattern before moving. If a soldier starts turning toward you, back up, don’t “fix” it with a hit. -
Restarting the whole mission instead of the checkpoint
If you slip up, use checkpoint reload from the pause menu to iterate quickly on timing and pathing.
Nailing Something To Prove forces you to learn one of 007: First Light’s purest stealth training lines, and that skill carries over into harder missions, Purist runs, and multi-challenge sweeps that save a lot of replay time. Once you internalize the no-contact path to the red flag, you can farm stealth-focused challenges and move more confidently through the rest of the campaign’s training segments.