- What to know
- Quick overview of the screwdriver and fuse box objective
- How the Care Center layout guides you toward the solution
- How to get the screwdriver from the Nurse’s Station
- Using the screwdriver on the fuse box in Room 203
- Why players often miss the screwdriver
- Care Center progression flow around Room 203
- Strategic considerations during this section
- Opening the fuse box in Room 203 completes the Care Center barrier
What to know
- The fuse box is located in Room 203 of the Care Center.
- You need the Screwdriver from the Nurse’s Station to open it.
- The screwdriver is hidden in an orange box in an upper area.
- You must move and climb a table to reach the elevated platform.
In Resident Evil Requiem, progression through the Care Center depends heavily on environmental interaction. One of the first major blockers in this section is the locked fuse box inside Room 203. When you first inspect it, the interaction prompt makes it clear that a tool is required to remove the screws. That tool is the Screwdriver, and it is not found in plain sight.
The game intentionally pushes you to explore nearby rooms, particularly the Nurse’s Station, which is where the required item is hidden.
Quick overview of the screwdriver and fuse box objective
| Objective | Location | Required Item | Purpose | Key Interaction |
|---|---|---|---|---|
| Open Fuse Box | Room 203, Care Center | Screwdriver | Restore power / unlock progression | Unscrew fuse panel |
| Find Screwdriver | Nurse’s Station | None initially | Required progression tool | Climb table, open orange box |
| Access Upper Area | Nurse’s Station | Movable table | Reach hidden container | Mount table and climb |
The structure of this puzzle reinforces vertical exploration and environmental awareness, both of which are recurring mechanics in this section of the game.
How the Care Center layout guides you toward the solution
When you enter Room 203 in the Care Center, the fuse box is immediately noticeable. Upon interacting with it, you’re informed that it cannot be opened without the proper tool. This establishes a clear objective: find the screwdriver nearby.

The Nurse’s Station is located along the same floor route and does not require additional keys. The layout subtly directs you there by limiting other meaningful progression options until the fuse panel is opened. The environment uses furniture placement and lighting cues to hint that something important is above ground level.
If you’re stuck, the key detail to remember is this: look up.
How to get the screwdriver from the Nurse’s Station
Inside the Nurse’s Station, you’ll find a movable table positioned beneath an upper ledge. This table is not decorative. It is interactive and essential for reaching the hidden item.

To retrieve the screwdriver, reposition the table directly under the elevated platform. Once aligned, climb onto the table to gain height. From there, mount the upper area above the station.

On this elevated section, you will see an orange box, which stands out against the muted hospital color palette. Interact with the orange box to open it. Inside, you will find the Screwdriver.
This step is mandatory. Without this item, you cannot progress past the fuse box in Room 203.

Using the screwdriver on the fuse box in Room 203
Return to Room 203 after obtaining the screwdriver. Approach the fuse box again and interact with it. This time, the prompt allows you to use the tool.

Using the screwdriver will unscrew the fuse panel, allowing you to access its internal components and trigger the next stage of progression. Depending on your current state in the Care Center sequence, this may restore partial power or unlock additional pathways.

Importantly, the Screwdriver functions as a permanent key item, meaning it is not consumed after use.
Why players often miss the screwdriver
Many players search only drawers, cabinets, and eye-level surfaces. However, this puzzle is designed to teach you to think vertically. The critical clues are:
- The movable table beneath the upper ledge
- The slightly concealed elevated platform
- The bright orange box contrasting the environment
If you fail to notice the climbable setup, it’s easy to assume the item is elsewhere. The game intentionally challenges you to observe your surroundings carefully rather than relying solely on traditional container searches.

Care Center progression flow around Room 203
| Area | Main Interaction | Required Item | Outcome |
|---|---|---|---|
| Corridor Outside 203 | Exploration / Enemy patrols | None | Access to Room 203 |
| Room 203 | Inspect Fuse Box | Screwdriver | Unlock mechanical progression |
| Nurse’s Station | Move table and climb | None | Access upper platform |
| Upper Platform | Open Orange Box | None | Obtain Screwdriver |
This sequence follows a classic loop: identify obstacle, locate tool, return to obstacle, progress forward.
Strategic considerations during this section
The Care Center is not entirely safe. Depending on your difficulty and progression state, enemies may roam nearby corridors. Before climbing onto the table, ensure the immediate area is clear. Climbing animations temporarily reduce mobility, leaving you vulnerable.
Ammunition conservation is also important. This segment does not require combat, so it’s best to avoid unnecessary encounters before completing the fuse box objective.

Since the screwdriver is a key progression item, it does not consume standard inventory slots in the same way as resources or ammunition.
Opening the fuse box in Room 203 completes the Care Center barrier
Once you successfully open the fuse box in Room 203 of the Care Center, you remove a major progression gate in this section. This action typically unlocks deeper access into the facility and increases overall tension and encounter frequency.
While the task itself is simple, it reinforces one of the game’s core mechanics: observe carefully, interact with your environment, and think beyond eye-level exploration.
If you remember to reposition furniture and check elevated spaces, you’ll navigate similar puzzles more efficiently later in the game.