ARC Raiders Shrouded Sky 1.17.0 Patch: All Weapon Nerfs and Buffs at Key Rust Belt Locations

Image Credits: Embark Studios

What to know

  • Patch 1.17.0 introduces Hurricane map condition, new ARC enemies, and key weapon tweaks to balance PvP and PvE.
  • Major nerfs hit Stitcher, Kettle, and Venator to curb their overperformance in close-quarters and PvP.
  • Buffs enhance Jupiter and Aphelion for better handling and viability against skilled opponents.
  • Input buffer fixes on semi-auto weapons restore skill-based pacing without full spam-click dominance.

ARC Raiders 1.17.0 Shrouded Sky update delivers massive weapon balance shifts, nerfing dominant low-tier guns like Stitcher and Kettle while buffing high-tier options. This Shrouded Sky update reshapes your loadouts, forcing you to rethink favorites that once ruled raids.

Aspect Details
Patch Name Shrouded Sky (1.17.0)
Release Focus Weapon balance, new weather, ARC enemies
Key Nerfs Stitcher, Kettle, Venator
Key Buffs Jupiter, Aphelion
Other Changes Semi-auto input buffers adjusted
 

Comprehensive weapon nerfs and buffs

Developers have targeted low-tier weapons outperforming high-tier ones at lower costs, reducing time-to-kill spikes while preserving skill rewards. Semi-automatic weapons now balance responsiveness with paced shooting, fixing unintended buffs from prior patches.

Image Credits: Embark Studios

Stitcher adjustments

The Stitcher loses its ambush edge in close quarters. Headshot multiplier drops from 2.5 to 1.75, base damage falls from 7 to 6.5, and per-shot dispersion rises by 50% for faster bloom.

Kettle adjustments

Kettle shifts from SMG-like close-range dominance to deliberate medium-range play. Base damage decreases from 10 to 8.5, but high headshot potential remains to encourage precision.

Venator adjustments

Venator gets dialed back after dominating PvP data. Headshot multiplier reduces from 2.5 to 2, and base damage drops from 9 to 8, aiming for balanced tier performance.

Nerfed Weapon Changes
Stitcher Headshot multiplier: 2.5 → 1.75
Base damage: 7 → 6.5
Per-shot dispersion: +50%
Kettle Base damage: 10 → 8.5
Venator Headshot multiplier: 2.5 → 2
Base damage: 9 → 8
 

Jupiter improvements

Jupiter gains better long-range headshot potential and quick swaps. ADS magnification rises from 1.9x to 2.2x, equip time shortens from 1.2s to 1.05s, and unequip time from 0.9s to 0.75s.

Aphelion improvements

Aphelion feels nimbler for PvP pacing. Base reload time cuts from 4.5s to 3.5s, time between shots from 0.9s to 0.7s, vertical recoil halves, and ADS settle speed improves by 35%.

Buffed Weapon Changes
Jupiter ADS magnification: ~1.9x → ~2.2x
Equip time: 1.2s → 1.05s
Unequip time: 0.9s → 0.75s
Aphelion Reload time: 4.5s → 3.5s
Time between shots: 0.9s → 0.7s
Vertical recoil: -50%
ADS settle speed: +35%
 

How these changes impact raids

You adapt by favoring high-tier buffs in PvP skirmishes during hurricanes, where visibility drops and debris flies. Low-tier nerfs push you toward precise aim over spray, elevating skilled play. Test paced shots on semi-autos to maximize damage output.

This update levels the arsenal, making every craft choice matter in the storm-swept Rust Belt. You gain tools for fairer fights, turning chaotic raids into tests of true raider prowess.

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