In ARC Raiders, there is a way to manipulate the game’s physics engine to achieve flight using simple equipment and common map objects. By combining ziplines with portable items like fuel cells or supply drops, you can create a “flight device” that launches your character thousands of meters into the air.
Equipment and Locations
To perform this glitch, you will need three ziplines.
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Primary Objects: While this can be done with supply drops, it is highly recommended to use fuel cells.

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Best Location: The Bluegate area, specifically the fort in the southeast corner of the map, is an ideal spot because fuel cells are found in abundance there.
How to Build the Flight Device
The process involves “messing with the physics engine” by connecting three specific ziplines to a portable object.
Place the First Zipline: Attach one zipline to the side of your chosen fuel cell or supply drop.

Flip the Object 180 Degrees: Use the terrain, a car, or even your raider tool to flip the object so the first zipline is facing the opposite direction.

Place the Second Zipline: Attach a second zipline on the complete opposite side (180 degrees) from the first one. You should now have two zips sticking out of opposite ends.

Connect the Third Zipline: This is the most critical step. Connect a third zipline over the top of the object, spanning across the previous two attachments.

Taking Flight
Once your device is constructed, you are ready to launch.
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The Launch: Grab the object and begin spamming your pickup button while looking directly upward.
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Ascending: As soon as you start “zipping up” and flying, you can stop spamming the pickup button.
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Control: Flight is described as “janky” but somewhat controllable. You can attempt to tweak your direction as you move through the air.

Risks and Considerations
Achieving flight in ARC Raiders is purely for entertainment and experimentation, as it carries significant risks for your character.
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Fall Damage: You run a high risk of falling and dying, which will result in losing all of your collected loot.
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Map Boundaries: If you fly too high or too far, you may encounter “out of range” warnings, requiring you to attempt a landing before being eliminated.
By carefully placing three ziplines on a fuel cell and manipulating the game’s physics, you can experience Talos-II from an entirely new perspective—just be prepared for a rocky landing.