What to know
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Save scumming triggers developer Steven’s intervention, starting with a warning.
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Second attempt adds Deja Vu to one cat, risking action cancels.
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Third time afflicts your entire party with Deja Vu.
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Fourth offense hands control to Steven’s AI for all battles.
Mewgenics cleverly punishes save scumming—quitting mid-battle to reset fights—with an Easter egg featuring developer Steven. You might be tempted during tough roguelike runs where one mistake dooms your cats, but pushing it leads to hilarious and harsh consequences. This mechanic keeps the game’s challenge intact while adding personality.

| Aspect | Details |
|---|---|
| Trigger | Force quit (Alt+F4) or close during battle; resets fight on reload |
| Punisher | Steven, game developer (known from Binding of Isaac) |
| Max safe | Once per run, just a warning |
| Run impact | No instant run-ender, but escalating debuffs and takeover |
| Deja Vu effect | 10% chance to cancel cat actions; clears on return home |
How Steven reacts to your first save scum
The initial attempt brings a visit from Steven right after reloading.

He appears with a stern warning, much like Mr. Resetti in Animal Crossing, telling you to knock it off. No penalties hit yet, so you get a free do-over for that battle—handy for experimenting in status-heavy fights.

How the second save scum hurts one cat
Try it twice, and Steven inflicts Deja Vu on a single party cat. This disorder gives a 10% chance each turn for that cat’s action to fizzle out completely. It persists through the run but lifts once you house your cats, preserving breeding potential.

How the third save scum cripples your team
On the third offense, every cat in your squad catches Deja Vu. Now the whole team risks those frustrating action fails, turning manageable runs into high-stakes gambles. You might push through with luck, but heading home early could save your roster.
Step 1
Quit mid-battle via Alt+F4 or game close.
Step 2
Reload and complete the reset battle.
Step 3
Repeat to trigger next Steven event (warning first, then Deja Vu, etc.).
Step 4
For fourth: Steven demands the controller; AI takes over battles ahead.
What happens on your fourth save scum attempt

Steven snaps, accusing you of ragebaiting, and seizes control—every future battle runs on AI. He might win them, or your cats perish, losing gear and progress.

Further scumming does nothing; it’s his show now. Abandoning kills the squad outright.
| Save Scum Count | Effect | Impact |
|---|---|---|
| 1 | Steven warning | None |
| 2 | Deja Vu on 1 cat (10% action cancel) | Moderate difficulty spike |
| 3 | Deja Vu on all cats | High risk per turn |
| 4+ | AI takeover of battles | Loss of control; potential run end |
Steven’s escalating wrath makes save scumming a risky thrill in Mewgenics, blending punishment with fun developer flair. You can dodge it by playing fair, but testing the limits reveals the game’s sharp anti-cheat soul. Embrace the chaos or heed the warning.