Mewgenics Easter Egg Exposed: What Happens if You Save Scum Multiple Times – All Penalties and Steven Interventions

What to know

  • Save scumming triggers developer Steven’s intervention, starting with a warning.

  • Second attempt adds Deja Vu to one cat, risking action cancels.

  • Third time afflicts your entire party with Deja Vu.

  • Fourth offense hands control to Steven’s AI for all battles.


Mewgenics cleverly punishes save scumming—quitting mid-battle to reset fights—with an Easter egg featuring developer Steven. You might be tempted during tough roguelike runs where one mistake dooms your cats, but pushing it leads to hilarious and harsh consequences. This mechanic keeps the game’s challenge intact while adding personality.

Image Credits: Mewgenics / YouTube – Accelerated Ideas
Aspect Details
Trigger Force quit (Alt+F4) or close during battle; resets fight on reload
Punisher Steven, game developer (known from Binding of Isaac)
Max safe Once per run, just a warning
Run impact No instant run-ender, but escalating debuffs and takeover
Deja Vu effect 10% chance to cancel cat actions; clears on return home
 

How Steven reacts to your first save scum

The initial attempt brings a visit from Steven right after reloading.

Image Credits: Mewgenics / YouTube – Accelerated Ideas

He appears with a stern warning, much like Mr. Resetti in Animal Crossing, telling you to knock it off. No penalties hit yet, so you get a free do-over for that battle—handy for experimenting in status-heavy fights.

Image Credits: Mewgenics / YouTube – Accelerated Ideas

How the second save scum hurts one cat

Try it twice, and Steven inflicts Deja Vu on a single party cat. This disorder gives a 10% chance each turn for that cat’s action to fizzle out completely. It persists through the run but lifts once you house your cats, preserving breeding potential.

Image Credits: Mewgenics / YouTube – Accelerated Ideas

How the third save scum cripples your team

On the third offense, every cat in your squad catches Deja Vu. Now the whole team risks those frustrating action fails, turning manageable runs into high-stakes gambles. You might push through with luck, but heading home early could save your roster.

Step 1

Quit mid-battle via Alt+F4 or game close.

Step 2

Reload and complete the reset battle.

Step 3

Repeat to trigger next Steven event (warning first, then Deja Vu, etc.).

Step 4

For fourth: Steven demands the controller; AI takes over battles ahead.

What happens on your fourth save scum attempt

mewgenics save scum steve (1)

Steven snaps, accusing you of ragebaiting, and seizes control—every future battle runs on AI. He might win them, or your cats perish, losing gear and progress.

Image Credits: Mewgenics / YouTube – Accelerated Ideas

Further scumming does nothing; it’s his show now. Abandoning kills the squad outright.

Save Scum Count Effect Impact
1 Steven warning None
2 Deja Vu on 1 cat (10% action cancel) Moderate difficulty spike
3 Deja Vu on all cats High risk per turn
4+ AI takeover of battles Loss of control; potential run end
 

Steven’s escalating wrath makes save scumming a risky thrill in Mewgenics, blending punishment with fun developer flair. You can dodge it by playing fair, but testing the limits reveals the game’s sharp anti-cheat soul. Embrace the chaos or heed the warning.

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