- What to know
- Quick overview of the Raise the Pell puzzle
- Location of the Three Swords Mastery puzzle
- How the Raise the Pell mechanic actually works
- How to raise the first pell in Three Swords Mastery puzzle
- Why jump attacks are mandatory
- Common mistakes that reset the puzzle
- What happens after raising the pell
- Three Sword Mastery rewards overview
What to know
- The mission takes place in Wuling City’s Residential Area, near the Tianshi Pillar Array
- Raise the Pell is a sequence-based environmental puzzle, not a combat check
- The rods must be activated by jumping and attacking, not normal ground hits
- The first correct order is right to left, which sets the logic for the rest of the puzzle
The Three Swords of Mastery mission in Arknights Endfield introduces one of the first mechanics-heavy puzzles players encounter in Wuling City. The Raise the Pell objective often stalls progress because the game gives minimal instruction, and the interaction method is unintuitive. This guide breaks down exactly how the system works, why jump attacks matter, and how to complete the sequence without trial-and-error frustration.
Quick overview of the Raise the Pell puzzle
| Aspect | Details |
|---|---|
| Mission name | Three Swords of Mastery |
| Objective | Raise the Pell |
| Location | Wuling City – Residential Area |
| Puzzle type | Energy rod activation sequence |
| Required interaction | Jump + attack |
| Initial order | Right → Left |
| Failure state | Sequence resets |
Location of the Three Swords Mastery puzzle
The objective marker leads you to the Residential Area of Wuling City, directly adjacent to the Tianshi Pillar Array. You will see a short line of anomalous energy rods embedded in the ground, each reacting faintly when approached. These rods are the “pells” referenced in the objective text.

The surrounding area is deliberately quiet, with no combat pressure, which signals that this is a logic and timing puzzle rather than a fight. If you attempt to interact with the rods using standard attacks or abilities, nothing meaningful happens, which is where most players get stuck.
How the Raise the Pell mechanic actually works
The critical mechanic is that only aerial strike inputs register as valid activations. Ground attacks, skills, and passive interactions do not count. You must jump and attack while airborne, making direct contact with the rod during the downward motion.

Equally important is the activation order. The rods are linked internally, and activating one incorrectly will silently reset the entire sequence. There is no on-screen failure message, which makes it feel like nothing is working unless you know the correct order.
How to raise the first pell in Three Swords Mastery puzzle
Step 1: Identify the rod order visually
Stand facing the rods so they are aligned horizontally on your screen. From this viewpoint, the rightmost rod is always the first activation.

Step 2: Jump and attack the rightmost rod
Position yourself slightly in front of the rod, jump, and perform a basic attack mid-air so the hit connects before you land. A subtle energy response confirms the activation.

Step 3: Move left and repeat without delay
After the first rod reacts, immediately move to the next rod on the left and repeat the same jump-attack action. Timing does not need to be perfect, but long pauses can cause a soft reset.

Step 4: Continue until the pell rises
Once the correct sequence is completed, the system triggers automatically. You will see a clear environmental change as the pell mechanism completes its cycle, confirming success.

Why jump attacks are mandatory
The puzzle is designed to teach vertical interaction mechanics used later in Endfield’s overworld and dungeon design. Jump attacks apply a different interaction flag than ground attacks, which the pell system specifically checks for. This is why abilities, charged attacks, and AoE skills fail to trigger progression.
If the sequence appears unresponsive, it is almost always because:
- The attack was performed after landing
- The rod was hit from the ground
- The activation order was broken
Common mistakes that reset the puzzle
| Mistake | Result |
|---|---|
| Attacking without jumping | No activation |
| Starting from the left | Silent reset |
| Using skills instead of basic attacks | No progress |
| Waiting too long between rods | Sequence reset |
What happens after raising the pell
Once the pell is raised successfully, the mission updates immediately and allows you to proceed with the next phase of Three Swords of Mastery. There is no hidden reward chest tied specifically to the puzzle, but completing it is mandatory for story progression and unlocks further interactions tied to Wuling City’s energy systems.

Three Sword Mastery rewards overview
| Item | Quantity |
|---|---|
| T-Creds | 3250 |
| Protoprism | 5 |
| Oroberyl | 50 |
| Intermediate Combat Record | 10 |
| Arms INSP Kit | 8 |
The Raise the Pell objective is about understanding Arknights: Endfield’s interaction logic. Once you know that jump-attacking from right to left is the key, the puzzle becomes straightforward and fast to complete. Mastering this mechanic early also prepares you for later puzzles that rely on aerial inputs and ordered environmental triggers.