Cairn Ain’t Scared Trophy Guide: How to Run, Jump, and Latch

Cairn - Image Credit: The Game Bakers

What to know

  • Ain’t Scared is earned by jumping from flat ground and grabbing a wall, not by starting a climb normally
  • The action only works in specific tutorial-enabled locations
  • The Escarpment at the very start of the game is the most reliable spot
  • Running before jumping is mandatory for the latch to register

In Cairn, trophies often reinforce mastery of core movement systems rather than difficulty or combat. Ain’t Scared is an early Bronze trophy designed to ensure you understand one of the game’s most important traversal mechanics: dynamic wall engagement. While the requirement sounds simple, many players miss it because the move does not work everywhere and is subtly guided by environmental tutorials.

What the Ain’t Scared trophy actually checks

The trophy triggers when Aava jumps from ground level and immediately latches onto a climbable rock surface. This is not the same as walking up to a wall and beginning a climb, and it is not triggered by jumping from ledges or mid-climb repositioning. The game specifically checks for forward momentum, a jump input, and a valid climbable surface directly in front of you.

If any one of those elements is missing, the trophy will not unlock.

Quick overview of Ain’t Scared trophy requirements

RequirementCondition
Starting positionFlat ground
MovementRunning, not walking
ActionJump toward wall
Wall typeTutorial-enabled climbable surface
Best locationEscarpment (start of the game)

How to unlock the Ain’t Scared trophy

Despite appearances, not every rock face in Cairn supports this action. The move is only enabled in areas where the game explicitly teaches it through a ghost tutorial animation. The most consistent and earliest location is the Escarpment, found right at the beginning of the game near the bulletin board and save point.

In this area, you’ll see a faint ghost figure demonstrating a run, jump, and wall grab. That visual cue is your confirmation that the mechanic is active in that spot. Attempting the same input elsewhere may fail entirely, even if the wall looks climbable.

How to Run, Jump, and Latch for trophy

Step 1: Reach the Escarpment tutorial area

Load into the game and head to the opening zone. Near the bulletin board and save location, move toward the Escarpment where the ghost tutorial appears. Position yourself on flat ground facing the wall shown by the ghost.

Image credit: The Game Bakers / Via: YouTube – Emmie Jacobs
Image credit: The Game Bakers / Via: YouTube – Emmie Jacobs

Step 2: Build forward momentum

Hold the run button to start sprinting directly toward the wall. Standing still or walking will not work, as the jump input is disabled without momentum.

Image credit: The Game Bakers / Via: YouTube – Emmie Jacobs
Image credit: The Game Bakers / Via: YouTube – Emmie Jacobs

Step 3: Jump toward the wall

While still running, press the jump button. Aava should leap forward rather than upward. The timing matters less than maintaining forward movement.

Image credit: The Game Bakers / Via: YouTube – Emmie Jacobs
Image credit: The Game Bakers / Via: YouTube – Emmie Jacobs

Step 4: Let the latch happen automatically

If you are close enough to the wall and the surface is valid, Aava will automatically grab onto it. You do not need to press a separate climb button. The moment her hands connect with the rock, the Ain’t Scared trophy unlocks.

Image credit: The Game Bakers / Via: YouTube – Emmie Jacobs
Image credit: The Game Bakers / Via: YouTube – Emmie Jacobs

Getting back down safely

After the trophy triggers, you don’t need to climb higher. To return to the ground, simply run and jump away from the wall. Aava will either land cleanly or stumble into a brief face-plant animation, both of which safely reset you to ground level without penalty.

Why the trophy is actually hard to get

Many players struggle with Ain’t Scared because the mechanic is context-sensitive. Outside of tutorial-enabled zones, the game disables this type of wall engagement to prevent accidental grabs. This makes the trophy feel unreliable unless you perform it exactly where the game expects you to learn it.

Image credit: The Game Bakers / Via: YouTube – Emmie Jacobs
Image credit: The Game Bakers / Via: YouTube – Emmie Jacobs

Once you understand that limitation, the trophy becomes one of the easiest in Cairn.

Unlocking Ain’t Scared with confidence

Ain’t Scared is less about bravery and more about understanding Cairn’s movement language. By using the Escarpment tutorial area and committing to a clean run-and-jump into the wall, you’ll unlock the trophy in seconds. It’s an early reminder that Cairn rewards deliberate motion, environmental awareness, and learning when the game wants you to act—not just how.

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