What to know
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Hunts still have a natural base chance to spawn, but your fishing activity now adds extra spawn chance in the hunt’s designated area.
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Disturbance is a rod-related multiplier that boosts how much your fishing contributes to hunt spawn odds.
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There are two disturbance types: universal for all hunts and preferred for specific hunts and locations, usually tied to chaser rods and chaser areas.
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Sundial Totems now have a cooldown to discourage brute-force sundial spamming as the main way to force hunts.
The Disturbance System changes the feel of hunt farming in Fisch, Roblox by shifting you from waiting for luck to actively raising spawn odds through the right location, the right gear, and consistent fishing.
| Topic | Quick overview |
|---|---|
| Goal of the system | Reduce hunt RNG and reward active play instead of waiting. |
| What you do differently | Fish inside the hunt’s intended zone to increase its spawn chance. |
| Biggest multiplier | Disturbance stat on certain rods (and disturbance-focused enchants). |
| Multiplayer impact | More players fishing in the hunt area increases spawn chance further. |
| Sundial impact | Sundials are no longer meant to be spammed for hunts due to cooldown changes. |
Why the disturbance system exists
Before the rework, hunts could feel like a wall because you could spend a long time waiting and still see nothing, since hunts relied heavily on RNG.
With Disturbance, hunts can still appear naturally, but the system is built to reward you for actually fishing toward a hunt instead of idling or repeatedly rerolling days.
How hunts spawn after the rework
Hunt spawning now has two layers that work together: First, a hunt can spawn naturally with a base chance at the start of a day. Second, the hunt gains extra spawn chance based on player fishing activity in the specific zone where that hunt is meant to appear.

Universal disturbance vs preferred disturbance
Disturbance comes in two types, and knowing the difference helps you choose the right setup for your goal.
Universal disturbance boosts progress toward any hunt you are fishing for, while preferred disturbance is tied to specific hunts and locations and is stronger when you use the right rod in the right place.
How to spawn hunts faster using disturbance
Step 1: Identify the hunt’s designated fishing area
Your activity only helps if you fish in the correct zone where the hunt is supposed to spawn, so positioning is part of the strategy now.
Step 2: Commit time to active fishing in that zone
The system boosts spawn odds through activity, so continuous fishing matters more than brief check-ins.
Step 3: Use a rod that has the disturbance stat
Not every rod has disturbance, but if you use one that does, your contribution to hunt spawn odds is multiplied.
Step 4: Match preferred disturbance when you can
If you are targeting a specific hunt and you have the correct specialized setup, preferred disturbance provides a stronger boost than universal disturbance.
Step 5: If possible, fish with other players in the same area
The system scales with player count in the hunt area, so coordinated group fishing can raise spawn chance faster than solo fishing.
Solo vs multiplayer expectations
Solo play is still viable because disturbance rods improve your odds even when you are alone compared to fishing without disturbance.
At the same time, the system scales best when multiple players fish together in the hunt area, so you will generally see faster results in active public servers.
Sundial Totem cooldown and what it changes
Sundial Totems now have a cooldown, and the intent is to phase out sundial spam as the main way to brute-force hunts.
With disturbance-driven spawning, the gameplay loop shifts toward active fishing engagement rather than repeated day rerolls.
The system adds disturbance-focused enchantments that directly increase disturbance and therefore your hunt-spawning power.
| Name | Effect | Source |
|---|---|---|
| Hunter enchant | Adds 20 percent disturbance. | Normal enchant relics. |
| Ferocious enchant | Adds 50 percent disturbance. | Exalted relics. |
If you want hunts more consistently, the main adjustment is simple: fish where the hunt lives, and use disturbance tools that multiply your contribution to spawning it.
Once you treat hunts as something you actively push forward, the system becomes less about waiting and more about choosing the right location, rod, and timing.