- What to know
- Arknights Endfield Valley Engraving Permit details
- What the Valley Engraving Permit actually does
- Where to get Valley Engraving Permit in Arknights Endfield
- Where the permit can be used
- How to use Valley Engraving Permit correctly
- Using Sanity Usage Permit for maximum value
- What rewards you actually get
- Best stat picks (don’t waste permits)
- Why Valley Engraving Permit is endgame-defining
- When you should and shouldn’t use it
- Ideal Valley IV farming loop
- Why this item changes Essence farming forever
What to know
- Valley Engraving Permit directly influences Essence stat rolls, not cosmetic bonuses
- It only works in Valley IV Severe Energy Alluvium sites
- You can guarantee specific attributes and one secondary stat per Essence
- When combined with Sanity Usage Permits, it becomes the core endgame farming loop
If you’ve pushed deep enough into Arknights Endfield to unlock Valley IV, you’ve likely already felt the wall that random Essence farming creates. You run Severe Energy Alluvium sites repeatedly, burn through Sanity, and still walk away with Essences that miss the stats your operators actually need.
The Valley Engraving Permit exists to fix that exact problem.
This guide explains what the permit really does, where to get it, how to use it correctly, and—most importantly—which stats are actually worth engraving so you don’t waste one of the rarest optimization items in Endfield.
Arknights Endfield Valley Engraving Permit details
| Category | Details |
|---|---|
| Item name | Valley Engraving Permit |
| Unlock requirement | Valley IV access |
| Usage location | Severe Energy Alluvium – Originium Science Park |
| Core function | Pre-engrave Essence stat pools |
| Best use case | Flawless Essence endgame farming |
What the Valley Engraving Permit actually does
Normally, Essence drops in Endfield are entirely random. You clear an Alluvium site, claim rewards, and hope the stat combination lines up with your operator’s build.
With a Valley Engraving Permit, that randomness is partially removed.

When you activate a Severe Energy Alluvium node with the permit, the game allows you to pre-define the stat pool from which the Essence will roll. You are not choosing exact numbers, but you are forcing the system to include specific stats.
| Selection stage | What you choose | Result on the Essence |
|---|---|---|
| Attribute pool | 3 core attributes | One is guaranteed |
| Secondary pool | 1 secondary or skill stat | Guaranteed |
| Final stat | None | Remains RNG |
This turns pure RNG into controlled RNG, which is exactly what endgame optimization requires.
Where to get Valley Engraving Permit in Arknights Endfield
The permit is purchased from the Valley IV Stock Redistribution Terminal, which becomes available once Valley IV is unlocked.
| Item | Location | Cost | Stock |
|---|---|---|---|
| Valley Engraving Permit | Valley IV shop | 400,000 Valley Stock Bills | Limited |
The shop inventory rotates, and the permit occasionally appears at a discount. If you see it discounted, buy it immediately. There is no cheaper or faster alternative source.

Where the permit can be used
The Valley Engraving Permit is not global. It only functions at one specific activity:
Severe Energy Alluvium – Originium Science Park (Valley IV)

When interacting with the Alluvium node, a new option appears:
Current Pre-Engrave Stats → Select
If you don’t see this option, the permit is either missing or you’re at the wrong Alluvium site.
How to use Valley Engraving Permit correctly
Step 1: Travel to Originium Science Park Alluvium
Open the Valley IV map and track the Severe Energy Alluvium node.

Step 2: Open the Pre-Engrave Stats menu
Before starting the fight, select the engraving option added by the permit.

Step 3: Choose three attribute stats
You are selecting a pool, not a guarantee for all three.
- Agility Boost
- Strength Boost
- Will Boost
- Intellect Boost
- Main Attribute Boost
One of these will always appear on the Essence.

Step 4: Choose one secondary or skill stat
This stat is fully guaranteed.
| Damage and utility stats | Skill stats |
|---|---|
| Physical DMG Boost | Suppression |
| Arts DMG Boost | Pursuit |
| Elemental DMG Boosts | Inspiring |
| Critical Rate Boost | Combative |
| Ultimate Gain Boost | Medicant |
| — | Efficacy |
Step 5: Confirm engraving
This consumes one Valley Engraving Permit.
Step 6: Clear the Alluvium battle
Essence rewards now roll using the engraved stat pools.

Using Sanity Usage Permit for maximum value
The permit becomes truly powerful when paired with Sanity Usage Permits.
| Claim option | Cost | Result |
|---|---|---|
| Normal claim | 70 Sanity | Standard rewards |
| Enhanced claim | Sanity Usage Permit + 140 Sanity | Double rewards |
Because your Essences are already pre-engraved, doubling rewards effectively gives you double chances at near-perfect stat rolls. This interaction defines Endfield’s late-game farming meta.

What rewards you actually get
A single engraved run can yield:
| Reward type | Notes |
|---|---|
| Flawless Essences | Main optimization target |
| Pure Essences | Secondary enhancement |
| Operational EXP | Passive gain |
The value comes from stat quality, not quantity.

Best stat picks (don’t waste permits)
Universal optimal engraving setup
| Slot | Recommended stat | Reason |
|---|---|---|
| Attribute | Main Attribute Boost | Highest scaling |
| Attribute | Strength or Intellect | Core DPS |
| Attribute | Agility | Speed and uptime |
| Secondary | Physical DMG or Critical Rate | Works on most builds |
Skill-focused operators
| Secondary stat | Benefit |
|---|---|
| Ultimate Gain Boost | Faster cycles |
| Efficacy | Stronger effects |
| Inspiring | Team value |
Elemental damage builds
| Build type | Best stat |
|---|---|
| Electric | Electric DMG Boost |
| Cryo | Cryo DMG Boost |
| Nature | Nature DMG Boost |
| Arts | Arts DMG Boost |
Why Valley Engraving Permit is endgame-defining
Without the permit, Essence farming is pure chance. You spend Sanity hoping RNG cooperates.
With the permit, you shape the outcome.
This is the point where Endfield transitions from leveling gameplay to true build crafting. Players who ignore the permit fall behind not because of skill, but because they’re rolling against unnecessary randomness.
When you should and shouldn’t use it
Use Valley Engraving Permits only when:
- Operators are level 60+
- You are farming Flawless Essences
- You are optimizing final builds
Do not use it early. The permit’s value scales with your progression.
Ideal Valley IV farming loop
| Phase | Action |
|---|---|
| Preparation | Buy permits from shop |
| Setup | Pre-engrave optimal stats |
| Combat | Clear Alluvium |
| Claim | Use Sanity Usage Permit |
| Repeat | Chase near-perfect rolls |
Why this item changes Essence farming forever
The Valley Engraving Permit is not a minor convenience—it’s stat manipulation. It’s the system Endfield uses to reward players who plan builds instead of gambling on drops.
If you’re serious about Valley IV progression, this item is mandatory.
This is the moment RNG stops controlling your builds—and starts working for you.