Every New Augment in ARC Raiders and How to Get Them

Image Credits: Embark Studios

What to know

  • Two new augments were added in the latest ARC Raiders update
  • Tactical MK III (Revival) focuses on self-recovery and emergency survival
  • Safekeeper introduces weapon-safe storage, a first for looting augments
  • Blueprint farming is slower due to a larger global loot pool

Augments play a central role in shaping how you survive, loot, and extract in ARC Raiders. With the Cold Snap update, the augment system received a notable shake-up through the addition of two brand-new augments. While they expand build variety, they also increase the challenge of farming specific blueprints due to changes in how loot drops work. This guide covers every new augment, explains how they compare to existing options, and outlines the most efficient blueprint farming strategies based on current in-game behavior.

Quick overview of new augments

AugmentCore purposeShield compatibilityStandout featureOverall role
Tactical MK III (Revival)Sustain & recoveryLight onlyBuilt-in defibrillatorSolo survivability
SafekeeperItem protectionLight, Medium, HeavyWeapon-safe storageHigh-risk PvP & bosses

Tactical MK III (Revival) and its impact on survivability

Tactical MK III (Revival) is built around passive healing and second-chance mechanics. It restores one health every five seconds, which becomes meaningful over long engagements or extended traversal. Its defining feature is the integrated defibrillator, allowing an automatic self-revive on a 240-second cooldown. This alone makes it appealing for solo players who want insurance against sudden ARC encounters or mistakes during PvE fights.

Image credit: Embark Studios / Via: YouTube - The Gaming Merchant
Image credit: Embark Studios / Via: YouTube – The Gaming Merchant

That said, the drawbacks are important. Storage is extremely limited, offering five quick-use slots and only two safe pocket slots, which restricts ammo, healing, and utility options. More critically, it only supports light shields, locking it out of tank-focused or late-game defensive builds. In practice, Tactical MK III (Revival) works best for careful solo exploration and early progression, but it struggles to compete with Tactical MK II Defensive or Survivor augments when durability or loot efficiency is the priority.

Safekeeper and why its utility is situational but powerful

Safekeeper takes a completely different approach by prioritizing item security over sustain. It includes two trinket slots and one safe pocket slot capable of storing any item, including full weapons. This makes it the first augment in ARC Raiders that can fully protect a weapon from loss.

Image credit: Embark Studios / Via: YouTube - The Gaming Merchant
Image credit: Embark Studios / Via: YouTube – The Gaming Merchant

This feature is especially valuable during Queen events, high-risk PvP encounters, or extraction routes involving top-tier gear. Being able to secure a weapon before pushing into danger fundamentally changes risk management. Safekeeper also stands out as the first looting augment compatible with light, medium, and heavy shields, giving it unmatched flexibility across armor builds.

However, its weaknesses are clear. It has fewer quick-use slots, which limits healing and combat utility. Outside of scenarios where weapon protection is critical, it does not outperform Survivor for general looting or Tactical MK II Defensive for sustained combat. Safekeeper is powerful, but highly specialized.

How augment blueprints currently drop

Blueprint acquisition changed significantly with the Cold Snap update. While augment blueprints still spawn in traditional augment and medical containers, they can now also drop from almost any container type across the map. This includes industrial-style crates, which previously had little relevance for augment farming.

Image credit: Embark Studios / Via: YouTube - The Gaming Merchant
Image credit: Embark Studios / Via: YouTube – The Gaming Merchant

While this technically increases overall drop opportunities, it also dilutes the loot pool, making it harder to target specific augments. Players have reported spending multiple hours looting before finding one of the new blueprints, which aligns with the increased randomness introduced by global drops.

Best locations for farming augment blueprints

AreaKey roomWhy it matters
Stella MontisLobby Checkpoint SecurityHigh density of augment containers
SandboxArchivesCompact, high-value loot layout
BluegateConfiscationReliable medical container access
Buried CityHospitalConsistent augment blueprint chances
Dam BattlegroundsTesting AddictsFast-clear, efficient route

These locations remain the most consistent sources of augment-capable containers, especially medical containers, which still have a higher-than-average blueprint drop rate.

How to farm augment blueprints efficiently in Stella Montis

Step 1: Choose spawn routes with immediate access

Select routes that allow fast entry into the lobby, business center, or medical research zones. These areas are reachable from multiple spawn points, reducing wasted traversal time.

Image credit: Embark Studios / Via: YouTube - The Gaming Merchant
Image credit: Embark Studios / Via: YouTube – The Gaming Merchant
Step 2: Focus on container clusters

Instead of clearing entire sectors, prioritize rooms with multiple containers close together, especially medical and security-adjacent areas.

Step 3: Open high-capacity containers first

Containers displaying more than three items are more likely to contain a blueprint. Prioritizing these maximizes efficiency per run.

Image credit: Embark Studios / Via: YouTube - The Gaming Merchant
Image credit: Embark Studios / Via: YouTube – The Gaming Merchant
Step 4: Extract immediately after a blueprint drop

Once you secure a new augment blueprint, extraction is usually the optimal choice. The time-to-value ratio drops sharply after the first find.

How the new augments compare to existing meta options

Despite their unique mechanics, neither new augment replaces existing meta staples. Survivor remains the strongest choice for pure looting efficiency, while Tactical MK II Defensive continues to dominate heavy shield and prolonged combat builds.

Instead, Tactical MK III (Revival) and Safekeeper expand playstyle diversity, supporting safer solo runs and calculated high-risk strategies rather than universal dominance.

Augment NameWeight LimitBackpack SlotsSafe Pocket SlotsQuick-Use / Utility SlotsShield Compat.Special Effect
Free Loadout Augment35 kg1404LightStarter pack boost
Looting Mk.150 kg1814Light
Tactical Mk.140 kg1515Light/Med
Looting Mk.260 kg2224LightAuto-throw attached ticks
Tactical Mk.245 kg1715+1 utilityLight/MedSmoke on shield break
Combat Mk.255 kg1811Light/Med/Heavy1 HP per 5 sec regen (pauses on damage)
Looting Mk.3 (Cautious)70 kg2425LightAdrenaline on shield break
Looting Mk.3 (Survivor)80 kg2035Light/MedRegenerates downed health up to 75%
Tactical Mk.3 (Defensive)60 kg2015Light/Med/HeavyShield recharger usable while running
Tactical Mk.3 (Healing)55 kg163Light/MedHealing cloud on revive
Combat Mk.3 (Flanking)60 kg182LightFaster equip stowed pistols/hand cannons
Combat Mk.3 (Aggressive)65 kg182Light/Med/Heavy2 HP per 5 sec regen (pauses on damage)
(NEW) Tactical Mk.3 Revival~65 kg1625LightPassive regeneration + reusable defibrillator
(NEW) Looting Mk.3 Safekeeper~65 kg1814Light/Med/HeavySafe pocket stores any item, heavy shield compatible

The newest augments reinforce ARC Raiders’ emphasis on specialization over raw power. Both additions are valuable when used correctly, but neither is mandatory. While blueprint farming is slower, smart routing and container prioritization still yield results. Choosing the right augment for your risk tolerance and objectives is more important than ever.

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