Arknights: Endfield fits the gacha model because character acquisition is driven by time-limited and permanent “Headhunting” banners, where you spend pulls to roll for randomized rewards with specific guarantees. If you’ve played other gacha RPGs, the structure will feel familiar: you plan pulls around pity thresholds and banner availability, especially if you’re targeting a specific rate-up Operator.
| Topic | Quick overview |
|---|---|
| Is it gacha? | Yes, it uses “Headhunting” (banner-based randomized pulls). |
| What you roll for | Primarily Operators (characters), including six-star rarity. |
| Banner types | Basic, Chartered, and New Horizons. |
| Pity/guarantees | Six-star guaranteed within 80 pulls on Basic and Chartered; rate-up guaranteed within 120 on Chartered. |
| Non-spender path | New Horizons uses mission-earned permits and is framed so you don’t need to spend for it. |
Why Arknights: Endfield is considered a gacha game
A gacha game is typically defined by randomized pulls that dispense characters/items from a pool, usually organized into rotating banners with rate-ups and pity/guarantee rules. Arknights: Endfield explicitly uses that framework through “Headhunting,” and even describes its monetization in terms of a “gacha system.”

Because the system is banner-based, your results depend on probability, and the game encourages decisions like saving pulls for a specific banner window or rolling until a guarantee triggers. That’s the practical reason most players will classify it as gacha, even if the game also has substantial gameplay outside rolling (exploration, combat, and factory-building).
Headhunting in Endfield is split into three types: Basic, New Horizons, and Chartered. Each banner type has its own purpose—some are meant to be your regular pool, some are more “featured/limited” feeling, and at least one is positioned as progression-driven rather than spend-driven.

You’ll generally interact with the system in cycles: check which banner is active, decide whether you’re chasing the rate-up, and then commit pulls based on the pity/guarantee rules that matter for that banner.
How the pity and guarantees work
Basic and Chartered both include a pity system where you are guaranteed a six-star Operator within 80 pulls. On Basic specifically, there’s also a longer-term milestone: at 300 pulls, you can obtain a six-star Operator of your choice.
Chartered goes further for targeted pulling: the current rate-up Operator is guaranteed within 120 pulls. Chartered also offers a bonus: after 30 Chartered attempts, the game provides a free 10-pull that doesn’t count toward the guaranteed six-star, and it also doesn’t reset your guarantee if it happens to roll a six-star.
So, is Arknights: Endfield a gacha game?
Yes—Arknights: Endfield is a gacha game because its monetization and progression are built around Headhunting banners, randomized pulls, and pity/guarantee systems (including 80-pull six-star pity and a 120-pull rate-up guarantee on Chartered).