- What to know
- So, does pity carry over in Arknights Endfield?
- How the character Pity system functions in Arknights: Endfield
- Pity system rules in Arknights Endfield
- How limited banner odds work
- How to plan your Arknights Endfield pulls efficiently
- How pity interacts with off-banner ★6 characters
- When it makes sense to stop pulling early
- Common mistakes to avoid
- Crack the Endfield’s Pity system
What to know
- Soft and hard pity toward a ★6 carry over between banners
- Hard pity guarantees a ★6 at 80 pulls
- The 120-pull featured ★6 guarantee is banner-exclusive
- Limited banners use a 50/50 system for featured units
Right after you start pulling in Arknights: Endfield, the pity system quietly tracks your progress. Knowing exactly what carries over — and what resets — helps you avoid half-finished guarantees and wasted pulls.
Below is a clear, up-to-date breakdown of how the character banner pity system works.
So, does pity carry over in Arknights Endfield?
Does pity carry over in Arknights: Endfield? Yes — but only the part that gets you a 6★, not the part that guarantees the 6★ you want.
The game tracks how many pulls you’ve made without hitting a 6★ across character banners. If you did 50 pulls on one banner and it ends, you don’t go back to zero. When the next banner arrives, you’re still 50 out of 80 toward the hard pity. Your progress follows you. The rising odds from soft pity carry over too, since they’re tied to that same counter.
This is great news if you’re banner hopping or stopping early to save for someone else. Your attempts aren’t wasted. The system remembers.
Here’s the catch. The 120-pull featured guarantee, often called the spark, is banner-specific. If you stop at 90 out of 120 and the banner rotates out, that progress disappears. You can’t resume it later. Weapon banners are even stricter, with pity that doesn’t transfer at all between them.
So the rule is simple. Your path to a 6★ is preserved. Your path to that exact featured 6★ resets when the banner ends.
How the character Pity system functions in Arknights: Endfield
The game uses a layered pity system designed to prevent extremely long streaks without high-rarity characters.
Soft pity explained
Once you go roughly 65 pulls without a ★6, the game begins increasing your ★6 odds with each additional pull. This is commonly referred to as soft pity.
Importantly, soft pity progress carries over if you switch to another character banner before pulling a ★6. Your increasing odds remain intact until you obtain one.

Hard pity at 80 pulls
If you reach 80 pulls without obtaining a ★6, the next pull is guaranteed to be a ★6.
This hard pity counter also carries over between character banners. For example, stopping at 50 pulls on one banner means you only need 30 more pulls on the next to trigger the guaranteed ★6.
The 120-pull featured ★6 guarantee
Limited banners add an extra safety net:
- If you fail to obtain the featured ★6 after 120 pulls on the same banner
- Your next ★6 is guaranteed to be the featured unit
However, this system is strictly banner-specific. Once the banner ends, this counter resets completely.
Pity system rules in Arknights Endfield
| System | Pull count | Carries over? |
|---|---|---|
| Soft pity | ~65+ pulls | Yes |
| Hard pity | 80 pulls | Yes |
| Featured ★6 guarantee | 120 pulls | No |
| Free banner pulls | Event-limited | No (expires or banner-locked) |
On limited banners, when you hit a ★6:
- You have a 50% chance to get the featured ★6
- The other 50% can be any standard ★6 in the pool
In some limited cycles, previous limited ★6 characters may appear as off-banner results, giving you a chance to obtain older limited units even if you lose the 50/50.
How to plan your Arknights Endfield pulls efficiently
Why committing matters
Because the 120-pull featured guarantee does not carry over, pulling casually on limited banners can leave you stuck short of the guarantee when the banner ends.
If you’re targeting a specific featured ★6, it’s safest to only start pulling once you can realistically commit close to 120 pulls during that banner’s duration.
Why carryover pity still helps
Even if you stop early, your soft and hard pity progress toward the next ★6 is never wasted. This makes gradual pulling across banners viable when you’re not chasing a specific featured unit.
One detail that often causes confusion is how off-banner ★6 pulls interact with pity. In Arknights: Endfield, any ★6 pull — featured or not — fully resets both soft and hard pity. That means if you hit a ★6 early due to soft pity scaling, your counter immediately goes back to zero, even if that ★6 wasn’t the one you wanted.
This matters most on limited banners, where the 50/50 system applies. If you lose the 50/50 and pull a non-featured ★6 at, say, 78 pulls, you don’t roll into hard pity afterward. Your next guaranteed ★6 will once again require up to 80 pulls.

However, the 120-pull featured guarantee tracks separately. Losing multiple 50/50s still pushes you closer to that safety net, as long as all pulls happen on the same banner. This creates an important distinction: pity protects you from rarity droughts, while the featured guarantee protects you from bad luck on rate-ups.
If you’re pulling without committing to 120 pulls, you should assume every ★6 might be off-banner. In that scenario, the value comes from building roster depth rather than chasing a specific unit. Understanding this distinction helps you set realistic expectations before spending premium currency.
When it makes sense to stop pulling early
Knowing when to stop is just as important as knowing when to pull. Because soft and hard pity carry over, stopping early is often the correct decision — especially if your goal is long-term efficiency rather than a single character.
If you pull a ★6 early (before soft pity ramps up), it’s usually a good point to stop unless you’re actively chasing the featured unit. Continuing after an early ★6 means restarting from zero pity, which is inefficient unless you plan to go deep into the banner.
Another good stopping point is just before soft pity, around the 55–60 pull mark. At that stage, you’ve built meaningful pity progress that will carry forward, without risking an early reset from an off-banner ★6. This approach works well if you rotate banners frequently or prefer saving resources for future releases.
On the other hand, if you’ve already crossed into soft pity, stopping becomes harder to justify. Your odds are actively improving, and walking away means abandoning increased rates you may not regain immediately on the next banner.
Ultimately, smart stopping decisions come from understanding that pity is a long-term resource, not just a countdown to your next pull.
Common mistakes to avoid
- Assuming the featured ★6 guarantee carries over
- Pulling small amounts on every limited banner without committing
- Forgetting to use free banner pulls before they expire
Crack the Endfield’s Pity system
Arknights: Endfield’s pity system is forgiving — but only if you understand its boundaries. Soft and hard pity protect you long-term, while the featured ★6 guarantee rewards careful planning. Once you know which counters persist and which reset, every pull becomes a deliberate choice rather than a gamble.
We hope this Pity system guide for Arknights: Endfield offered all the clarity you were looking for and made your experience smoother. If you have any feedback, suggestions, or questions, drop them in the comments below. We actively read and respond, so feel free to reach out whenever you need extra help or guidance.