What to know
-
Each reroll attempt is commonly expected to take roughly 30–40 minutes (often cited around 30–35 minutes depending on skips and load times).
-
Early reroll pull counts are often discussed in the 30–40 pulls range for a “full” attempt, but that still doesn’t guarantee a 6★ result.
-
A major reason rerolling is less attractive is that Endfield does not reliably let you “force” a favorable pity setup by intentionally losing a 50/50; there’s no guaranteed payoff after a lost 50/50 in the way some other gachas handle it.
-
You can get a free 6★ Operator Ardelia plus a 6★ weapon by logging in for a total of 14 days after launch, which reduces the need to reroll for a strong starter.
Rerolling in Arknights: Endfield is mainly a time-versus-enjoyment decision. If you want to start playing immediately and keep up with daily or early progression, you’ll likely be happier skipping rerolls.
Quick overview table
| Point | What it means for you |
|---|---|
| Time per reroll | Often ~30–40 minutes per run, so “just a few tries” can quickly turn into hours. |
| No guaranteed payoff | 30–40 pulls per attempt still may not hit any guarantee, so outcomes can feel swingy. |
| Account resetting friction | Rerolling may require creating new accounts (often via “salted emails”) rather than simple in-game data reset. |
| Free power exists | Free 6★ Ardelia + free 6★ weapon from 14-day sign-in reduces reroll pressure. |
Why rerolling usually feels inefficient
The biggest practical issue is the reroll loop: a long tutorial/prologue plus limited early pulls means the “pulls per minute” rate is low compared to games where rerolls take 5–10 minutes.

On top of that, the reroll goal is often to “get a specific character,” but each attempt can be lengthy and there isn’t a built-in mechanic that reliably turns partial bad luck into a guaranteed future win during rerolls.
When rerolling can still make sense
Rerolling can be reasonable if you’re free-to-play and want an early limited rate-up immediately so you can save more currency afterward, but it’s still a grind with uncertain odds.
It can also make sense if you’re targeting a “not-free” beginner/standard result specifically because one of the possible outcomes (Ardelia) is obtainable for free later, making that particular roll outcome feel less valuable.

How to decide quickly without regrets
Step 1
Decide your cutoff first (for example: 2 hours total, or 3–4 attempts), because 30–40 minutes per run can quietly become a full day.
Step 2
If you miss your target within the cutoff, commit to playing forward—Endfield’s early rewards (including a free 6★ and weapon from the 14-day sign-in) are designed to give you a solid baseline anyway.
Step 3
Avoid “one more run” thinking; if you start feeling annoyed, stopping early protects your long-term enjoyment more than a slightly better starting roster.
A practical wrap-up for launch week
If you want the smoothest start, skip rerolling and begin progressing—especially since you can earn a free 6★ Operator (Ardelia) and a free 6★ weapon by logging in across the first 14 days.
If you like rerolling as a hobby, keep it strict and time-boxed, and treat any decent start as “good enough” so you don’t miss early progression and login value.