Who Made Hytale? Story Behind Hypixel Studios

Hytale was created by Hypixel Studios, an independent game studio formed by the creators of the massively popular Hypixel server. What began as a Minecraft community project eventually evolved into a fully original sandbox RPG—one ambitious enough to require its own studio, engine, and long-term vision.

The Origins: From a Minecraft Server to a Game Studio

The Hypixel server launched in 2013 and quickly became one of the largest Minecraft servers in the world, known for polished minigames, custom mechanics, and a strong focus on player creativity. Over time, the team realized they were pushing against Minecraft’s technical limits.

Instead of endlessly modding Minecraft, they asked a bigger question:

What if we built our own game—designed from the ground up for creativity, adventure, and modding?

That question became Hytale.

The Founder: Simon “Hypixel” Collins-Laflamme

At the center of this journey is Simon Collins-Laflamme, better known online as Hypixel.

  • Founder of the Hypixel Minecraft server
  • Visionary behind turning a server team into a full game studio
  • Public face of Hytale during its reveal and early development

Simon and his team wanted to keep the freedom and community spirit of Minecraft, but combine it with:

  • RPG-style progression
  • A living fantasy world
  • Deep modding and scripting support
  • Combat designed for both PvE and PvP

Founding of Hypixel Studios (2018)

To make Hytale a reality, the team officially formed Hypixel Studios in 2018.

Key goals of the studio:

  • Build an original IP, not a Minecraft mod
  • Create tools for players, creators, and server owners
  • Support the game for the long term, like a platform

The studio is based in Montreal, Canada, and includes developers from across the world—engine programmers, artists, designers, and community veterans.

Image credit: Hypixel Studios

The Hytale Reveal That Shocked the Internet

In December 2018, Hypixel Studios released the Hytale announcement trailer.

Results:

  • 60+ million views in a short time
  • Massive attention from Minecraft players, modders, and YouTubers
  • Immediate positioning of Hytale as a “Minecraft-like, but RPG-focused” game

The trailer showcased:

  • Procedural worlds
  • Dungeons and bosses
  • Cinematic combat
  • Redstone-like logic systems
  • Built-in modding tools

Riot Games Acquisition (2020)

In 2020, Hypixel Studios was acquired by Riot Games.

Important clarification:

  • Hypixel Studios remained independent
  • Riot provides funding, infrastructure, and long-term stability
  • Creative control stayed with the Hytale team

This partnership allowed the studio to:

  • Rewrite the engine for scalability
  • Expand platform support (PC first, others later)
  • Avoid rushing the game to market

Why Hytale Is Taking So Long

Hytale isn’t just a game—it’s a game + engine + modding platform.

The team has publicly explained that development time increased because they:

  • Rebuilt core engine systems
  • Future-proofed multiplayer and modding
  • Designed tools so players can create games inside Hytale

This philosophy mirrors how Hypixel itself grew—from a single server into a global platform.

Image credit: Hypixel Studios

What Hypixel Studios Stands For

Hypixel Studios was built on three core principles:

  1. Player creativity comes first
  2. Modding should be powerful, not an afterthought
  3. Community-driven longevity beats fast release cycles

These values are directly inherited from years of running one of the world’s biggest Minecraft communities.

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